diff --git a/ref/gl/gl2_shim/gl2_shim.c b/ref/gl/gl2_shim/gl2_shim.c index 34269812..19907561 100644 --- a/ref/gl/gl2_shim/gl2_shim.c +++ b/ref/gl/gl2_shim/gl2_shim.c @@ -1704,64 +1704,54 @@ static void APIENTRY GL2_ClientActiveTextureARB( GLenum tex ) pgl ## name = GL2_ ## name; \ } -static void APIENTRY stub( void ) +static void APIENTRY GL2_Normal3fv(const GLfloat *v) { - ; } -#define GL2_STUB( name ) \ -{ \ - *((void **)&pgl ## name) = (void *)stub; \ +static void APIENTRY GL2_Hint(GLenum target, GLenum mode) +{ +} + +static void APIENTRY GL2_Scalef(GLfloat x, GLfloat y, GLfloat z) +{ +} + +static void APIENTRY GL2_Translatef(GLfloat x, GLfloat y, GLfloat z) +{ +} + +static void APIENTRY GL2_TexEnvi(GLenum target, GLenum pname, GLint param) +{ +} + +static void APIENTRY GL2_TexEnvf(GLenum target, GLenum pname, GLfloat param) +{ +} + +static void APIENTRY GL2_Fogi(GLenum pname, GLint param) +{ +} + +static void APIENTRY GL2_ShadeModel(GLenum mode) +{ +} + +static void APIENTRY GL2_PolygonMode(GLenum face, GLenum mode) +{ +} + +static void APIENTRY GL2_PointSize(GLfloat size) +{ +} + +static void APIENTRY GL2_DrawBuffer(GLenum mode) +{ } #if XASH_EMSCRIPTEN -static void GL2_PolygonMode( GLenum face, GLenum mode ) -{ -} - static void GL2_PolygonOffset( GLfloat factor, GLfloat units ) { } - -static void GL2_ShadeModel( GLenum mode ) -{ -} - -static void GL2_PointSize( GLfloat size ) -{ -} - -static void GL2_Normal3fv( const GLfloat *v ) -{ -} - -static void GL2_Hint( GLenum target, GLenum mode ) -{ -} - -static void GL2_Scalef( GLfloat x, GLfloat y, GLfloat z ) -{ -} - -static void GL2_Translatef( GLfloat x, GLfloat y, GLfloat z ) -{ -} - -static void GL2_TexEnvi( GLenum target, GLenum pname, GLint param ) -{ -} - -static void GL2_TexEnvf( GLenum target, GLenum pname, GLfloat param ) -{ -} - -static void GL2_Fogi( GLenum pname, GLint param ) -{ -} - -static void GL2_DrawBuffer( GLenum mode ) -{ -} #endif // XASH_EMSCRIPTEN void GL2_ShimInstall( void ) @@ -1773,13 +1763,13 @@ void GL2_ShimInstall( void ) GL2_OVERRIDE_PTR( Color4f ) GL2_OVERRIDE_PTR( Color4ub ) GL2_OVERRIDE_PTR( Color4ubv ) - GL2_STUB( Normal3fv ) + GL2_OVERRIDE_PTR( Normal3fv ) GL2_OVERRIDE_PTR( TexCoord2f ) GL2_OVERRIDE_PTR( MultiTexCoord2f ) GL2_OVERRIDE_PTR( AlphaFunc ) GL2_OVERRIDE_PTR( Fogf ) GL2_OVERRIDE_PTR( Fogfv ) - GL2_STUB( Hint ) // fog + GL2_OVERRIDE_PTR( Hint ) // fog GL2_OVERRIDE_PTR( Begin ) GL2_OVERRIDE_PTR( End ) GL2_OVERRIDE_PTR_B( Enable ) @@ -1788,20 +1778,20 @@ void GL2_ShimInstall( void ) GL2_OVERRIDE_PTR( LoadIdentity ) GL2_OVERRIDE_PTR( Ortho ) GL2_OVERRIDE_PTR( LoadMatrixf ) - GL2_STUB( Scalef ) - GL2_STUB( Translatef ) - GL2_STUB( TexEnvi ) - GL2_STUB( TexEnvf ) + GL2_OVERRIDE_PTR( Scalef ) + GL2_OVERRIDE_PTR( Translatef ) + GL2_OVERRIDE_PTR( TexEnvi ) + GL2_OVERRIDE_PTR( TexEnvf ) GL2_OVERRIDE_PTR( ClientActiveTextureARB ) //GL2_OVERRIDE_PTR( ActiveTextureARB ) - GL2_STUB( Fogi ) - GL2_STUB( ShadeModel ) + GL2_OVERRIDE_PTR( Fogi ) + GL2_OVERRIDE_PTR( ShadeModel ) #ifdef XASH_GLES _pglDepthRangef = gEngfuncs.GL_GetProcAddress( "glDepthRangef" ); - GL2_STUB( PolygonMode ) - GL2_STUB( PointSize ) + GL2_OVERRIDE_PTR( PolygonMode ) + GL2_OVERRIDE_PTR( PointSize ) GL2_OVERRIDE_PTR( DepthRange ) - GL2_STUB( DrawBuffer ) + GL2_OVERRIDE_PTR( DrawBuffer ) #endif if( glConfig.context != CONTEXT_TYPE_GL ) { @@ -1809,18 +1799,7 @@ void GL2_ShimInstall( void ) GL2_OVERRIDE_PTR_B( TexParameteri ) } #if XASH_EMSCRIPTEN - GL2_OVERRIDE_PTR( Normal3fv ) - GL2_OVERRIDE_PTR( Hint ) - GL2_OVERRIDE_PTR( Scalef ) - GL2_OVERRIDE_PTR( Translatef ) - GL2_OVERRIDE_PTR( TexEnvi ) - GL2_OVERRIDE_PTR( TexEnvf ) - GL2_OVERRIDE_PTR( Fogi ) - GL2_OVERRIDE_PTR( ShadeModel ) - GL2_OVERRIDE_PTR( PolygonMode ) - GL2_OVERRIDE_PTR( PointSize ) GL2_OVERRIDE_PTR( PolygonOffset ) - GL2_OVERRIDE_PTR( DrawBuffer ) #endif // XASH_EMSCRIPTEN GL2_OVERRIDE_PTR_B( IsEnabled ) GL2_OVERRIDE_PTR_B( DrawRangeElements )