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engine: Haiku BeGameLauncher support
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@ -1390,6 +1390,9 @@ void FS_Rescan( void )
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{
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const char *str;
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const int extrasFlags = FS_NOWRITE_PATH | FS_CUSTOM_PATH;
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#if XASH_HAIKU
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char *dir;
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#endif
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Con_Reportf( "FS_Rescan( %s )\n", GI->title );
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FS_ClearSearchPath();
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@ -1399,6 +1402,11 @@ void FS_Rescan( void )
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FS_AddPak_Fullpath( va( "%sextras.pak", SDL_GetBasePath() ), NULL, extrasFlags );
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FS_AddPak_Fullpath( va( "%sextras_%s.pak", SDL_GetBasePath(), GI->gamefolder ), NULL, extrasFlags );
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}
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#elif XASH_HAIKU
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if( ( dir = getenv( "XASH3D_MIRRORDIR" ) ) )
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FS_AddPak_Fullpath( va( "%s/extras.pak", dir ), NULL, extrasFlags );
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if( ( dir = getenv( "XASH3D_BASEDIR" ) ) )
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FS_AddPak_Fullpath( va( "%s/%s/extras.pak", dir , GI->gamefolder ), NULL, extrasFlags );
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#else
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str = getenv( "XASH3D_EXTRAS_PAK1" );
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if( COM_CheckString( str ) )
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@ -79,6 +79,9 @@ void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean d
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{
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dll_user_t *hInst = NULL;
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void *pHandle = NULL;
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#if XASH_HAIKU
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const char *libdir;
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#endif
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COM_ResetLibraryError();
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@ -87,6 +90,24 @@ void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean d
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return Platform_POSIX_LoadLibrary( dllname );
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#endif
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#if XASH_HAIKU
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// First look for libraries in the mirror directory
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libdir = getenv( "XASH3D_MIRRORDIR" );
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if( libdir ) {
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char path[MAX_SYSPATH];
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char game[MAX_SYSPATH] = { 0 };
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if( GI && !Q_strstr( dllname, "menu" ) )
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Q_snprintf( game, MAX_SYSPATH, "/%s", GI->gamefolder );
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Q_snprintf( path, MAX_SYSPATH, "%s%s/%s", libdir, game, dllname );
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pHandle = dlopen( path, RTLD_NOW );
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if( pHandle )
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return pHandle;
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COM_PushLibraryError( dlerror() );
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}
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// Then through FS_FindLibrary() function in the gamebase directory
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#endif
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// platforms where gameinfo mechanism is working goes here
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// and use FS_FindLibrary
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hInst = FS_FindLibrary( dllname, directpath );
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@ -20,8 +20,14 @@ GNU General Public License for more details.
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#include <stdlib.h>
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#include <stdarg.h>
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#if defined(__APPLE__) || defined(__unix__) || defined(__HAIKU__)
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#if defined(__APPLE__) || defined(__unix__)
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#define XASHLIB "libxash." OS_LIB_EXT
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#elif __HAIKU__
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#include <libgen.h>
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#define XASHLIB "libxash." OS_LIB_EXT
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#define E_GAME "XASH3D_GAME"
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#define E_BASEDIR "XASH3D_BASEDIR"
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#define E_MIRRORDIR "XASH3D_MIRRORDIR"
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#elif _WIN32
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#if !__MINGW32__ && _MSC_VER >= 1200
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#define USE_WINMAIN
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@ -87,7 +93,15 @@ static const char *GetStringLastError()
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static void Sys_LoadEngine( void )
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{
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#ifdef __HAIKU__
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char path[PATH_MAX];
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char *engine = getenv( E_MIRRORDIR );
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strncpy( path, engine, PATH_MAX );
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strncat( path, "/"XASHLIB, PATH_MAX );
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if(( hEngine = LoadLibrary( path )) == NULL )
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#else
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if(( hEngine = LoadLibrary( XASHLIB )) == NULL )
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#endif
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{
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Xash_Error("Unable to load the " XASHLIB ": %s", dlerror() );
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}
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@ -138,7 +152,13 @@ _inline int Sys_Start( void )
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changeGame = Sys_ChangeGame;
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#endif
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#ifdef __HAIKU__
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const char* game = getenv( E_GAME );
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ret = Xash_Main( szArgc, szArgv, game, 0, changeGame );
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#else
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ret = Xash_Main( szArgc, szArgv, GAME_PATH, 0, changeGame );
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#endif
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Sys_UnloadEngine();
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return ret;
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@ -150,6 +170,35 @@ int main( int argc, char **argv )
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szArgc = argc;
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szArgv = argv;
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#ifdef __HAIKU__
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// To make it able to start from Deskbar
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chdir( dirname( argv[0] ) );
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char path[PATH_MAX];
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getcwd( path, PATH_MAX );
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const char *game = getenv( E_GAME );
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if( !game )
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setenv( E_GAME, GAME_PATH, 1 );
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const char *basedir = getenv( E_BASEDIR );
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if( !basedir )
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setenv( E_BASEDIR, path, 1 );
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const char *mirrordir = getenv( E_MIRRORDIR );
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// The mirror "extras/" directory structure for Haiku OS which is needeed for the HPGK-package:
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// extras.pak
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// libmenu.so
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// libxash.so
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// valve/
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// cl_dlls/
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// client_haiku_amd64.so
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// dlls/
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// hl_haiku_amd64.so
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if( !mirrordir )
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{
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strncpy( path, getenv( E_BASEDIR ), PATH_MAX );
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strncat( path, "/extras", PATH_MAX );
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setenv( E_MIRRORDIR, path, 1 );
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}
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#endif
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return Sys_Start();
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}
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#else
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