Xash3D FWGS engine.
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/*
game.cpp -- executable to run Xash Engine
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "port.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#if defined(__APPLE__) || defined(__unix__)
#define XASHLIB "libxash." OS_LIB_EXT
#elif __HAIKU__
#include <libgen.h>
#define XASHLIB "libxash." OS_LIB_EXT
#define E_GAME "XASH3D_GAME"
#define E_BASEDIR "XASH3D_BASEDIR"
#define E_MIRRORDIR "XASH3D_MIRRORDIR"
#elif _WIN32
#if !__MINGW32__ && _MSC_VER >= 1200
#define USE_WINMAIN
#endif
#define XASHLIB "xash.dll"
#define dlerror() GetStringLastError()
#include <shellapi.h> // CommandLineToArgvW
#endif
#ifdef WIN32
extern "C"
{
// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
// Enable AMD High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#define GAME_PATH "valve" // default dir to start from
typedef void (*pfnChangeGame)( const char *progname );
typedef int (*pfnInit)( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
typedef void (*pfnShutdown)( void );
static pfnInit Xash_Main;
static pfnShutdown Xash_Shutdown = NULL;
static char szGameDir[128]; // safe place to keep gamedir
static int szArgc;
static char **szArgv;
static HINSTANCE hEngine;
static void Xash_Error( const char *szFmt, ... )
{
static char buffer[16384]; // must support > 1k messages
va_list args;
va_start( args, szFmt );
vsnprintf( buffer, sizeof(buffer), szFmt, args );
va_end( args );
#if defined( _WIN32 )
MessageBoxA( NULL, buffer, "Xash Error", MB_OK );
#else
fprintf( stderr, "Xash Error: %s\n", buffer );
#endif
exit( 1 );
}
#ifdef _WIN32
static const char *GetStringLastError()
{
static char buf[1024];
FormatMessageA( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, GetLastError(), MAKELANGID( LANG_ENGLISH, SUBLANG_DEFAULT ),
buf, sizeof( buf ), NULL );
return buf;
}
#endif
static void Sys_LoadEngine( void )
{
#ifdef __HAIKU__
char path[PATH_MAX];
char *engine = getenv( E_MIRRORDIR );
strncpy( path, engine, PATH_MAX );
strncat( path, "/"XASHLIB, PATH_MAX );
if(( hEngine = LoadLibrary( path )) == NULL )
#else
if(( hEngine = LoadLibrary( XASHLIB )) == NULL )
#endif
{
Xash_Error("Unable to load the " XASHLIB ": %s", dlerror() );
}
if(( Xash_Main = (pfnInit)GetProcAddress( hEngine, "Host_Main" )) == NULL )
{
Xash_Error( XASHLIB " missed 'Host_Main' export: %s", dlerror() );
}
// this is non-fatal for us but change game will not working
Xash_Shutdown = (pfnShutdown)GetProcAddress( hEngine, "Host_Shutdown" );
}
static void Sys_UnloadEngine( void )
{
if( Xash_Shutdown ) Xash_Shutdown( );
if( hEngine ) FreeLibrary( hEngine );
Xash_Main = NULL;
Xash_Shutdown = NULL;
}
static void Sys_ChangeGame( const char *progname )
{
if( !progname || !progname[0] )
Xash_Error( "Sys_ChangeGame: NULL gamedir" );
if( Xash_Shutdown == NULL )
Xash_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" );
strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
Sys_UnloadEngine ();
Sys_LoadEngine ();
Xash_Main( szArgc, szArgv, szGameDir, 1, Sys_ChangeGame );
}
_inline int Sys_Start( void )
{
int ret;
pfnChangeGame changeGame = NULL;
Sys_LoadEngine();
#ifndef XASH_DISABLE_MENU_CHANGEGAME
if( Xash_Shutdown )
changeGame = Sys_ChangeGame;
#endif
#ifdef __HAIKU__
const char* game = getenv( E_GAME );
ret = Xash_Main( szArgc, szArgv, game, 0, changeGame );
#else
ret = Xash_Main( szArgc, szArgv, GAME_PATH, 0, changeGame );
#endif
Sys_UnloadEngine();
return ret;
}
#ifndef USE_WINMAIN
int main( int argc, char **argv )
{
szArgc = argc;
szArgv = argv;
#ifdef __HAIKU__
// To make it able to start from Deskbar
chdir( dirname( argv[0] ) );
char path[PATH_MAX];
getcwd( path, PATH_MAX );
const char *game = getenv( E_GAME );
if( !game )
setenv( E_GAME, GAME_PATH, 1 );
const char *basedir = getenv( E_BASEDIR );
if( !basedir )
setenv( E_BASEDIR, path, 1 );
const char *mirrordir = getenv( E_MIRRORDIR );
// The mirror "extras/" directory structure for Haiku OS which is needeed for the HPGK-package:
// extras.pak
// libmenu.so
// libxash.so
// valve/
// cl_dlls/
// client_haiku_amd64.so
// dlls/
// hl_haiku_amd64.so
if( !mirrordir )
{
strncpy( path, getenv( E_BASEDIR ), PATH_MAX );
strncat( path, "/extras", PATH_MAX );
setenv( E_MIRRORDIR, path, 1 );
}
#endif
return Sys_Start();
}
#else
//#pragma comment(lib, "shell32.lib")
int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow )
{
LPWSTR* lpArgv;
int ret, i;
lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
for( i = 0; i < szArgc; ++i )
{
int size = wcslen(lpArgv[i]) + 1;
szArgv[i] = ( char* )malloc( size );
wcstombs( szArgv[i], lpArgv[i], size );
}
szArgv[szArgc] = 0;
LocalFree( lpArgv );
ret = Sys_Start();
for( ; i < szArgc; ++i )
free( szArgv[i] );
free( szArgv );
return ret;
}
#endif