@ -1943,6 +1943,23 @@ void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
@@ -1943,6 +1943,23 @@ void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
@ -1199,6 +1199,23 @@ void GAME_EXPORT GL_ProcessTexture( int texnum, float gamma, int topColor, int b
@@ -1199,6 +1199,23 @@ void GAME_EXPORT GL_ProcessTexture( int texnum, float gamma, int topColor, int b