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@ -909,21 +909,19 @@ static void R_SpawnNewRipple( int x, int y, short val ) |
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static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf ) |
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static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf ) |
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{ |
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{ |
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unsigned int i = 0; |
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size_t i = 0; |
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const int w = RIPPLES_CACHEWIDTH; |
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const int m = RIPPLES_TEXSIZE_MASK; |
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for( i = 0; i < RIPPLES_TEXSIZE; i++, pbuf++ ) |
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for( i = w; i < m + w; i++, pbuf++ ) |
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{ |
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{ |
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int p = RIPPLES_CACHEWIDTH + i; |
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*pbuf = ( |
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int val; |
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( (int)oldbuf[( i - ( w * 2 )) & m] |
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+ (int)oldbuf[( i - ( w + 1 )) & m] |
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+ (int)oldbuf[( i - ( w - 1 )) & m] |
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+ (int)oldbuf[( i ) & m]) >> 1 ) - (int)*pbuf; |
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val = ((int)oldbuf[(p - ( RIPPLES_CACHEWIDTH * 2 )) & RIPPLES_TEXSIZE_MASK] |
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*pbuf -= ( *pbuf >> 6 ); |
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+ (int)oldbuf[(p - ( RIPPLES_CACHEWIDTH + 1 )) & RIPPLES_TEXSIZE_MASK] |
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+ (int)oldbuf[(p - ( RIPPLES_CACHEWIDTH - 1 )) & RIPPLES_TEXSIZE_MASK] |
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+ (int)oldbuf[p & RIPPLES_TEXSIZE_MASK]) >> 1; |
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val -= *pbuf; |
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*pbuf = (short)val - (short)( val >> 6 ); |
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} |
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} |
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} |
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} |
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@ -989,7 +987,7 @@ void R_UploadRipples( texture_t *image ) |
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{ |
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{ |
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gl_texture_t *glt; |
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gl_texture_t *glt; |
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uint32_t *pixels; |
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uint32_t *pixels; |
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int v, wmask, hmask; |
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int wbits, wmask, wshft; |
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// discard unuseful textures
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// discard unuseful textures
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if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height ) |
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if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height ) |
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@ -1012,25 +1010,30 @@ void R_UploadRipples( texture_t *image ) |
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return; |
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return; |
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g_ripple.gl_texturenum = image->gl_texturenum; |
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g_ripple.gl_texturenum = image->gl_texturenum; |
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g_ripple.texturescale = Q_max( 1, image->width / 64 ); |
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// TODO: original sw.dll always draws at 64x64
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g_ripple.texturescale = Q_max( 2, RIPPLES_CACHEWIDTH / image->width ); |
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pixels = (uint32_t *)glt->original->buffer; |
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pixels = (uint32_t *)glt->original->buffer; |
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v = MostSignificantBit( image->width ); |
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wbits = MostSignificantBit( image->width ); |
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wshft = 7 - wbits; |
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wmask = image->width - 1; |
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wmask = image->width - 1; |
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hmask = image->height - 1; |
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for( int i = 0; i < RIPPLES_TEXSIZE; i++ ) |
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for( int y = 0; y < image->height; y++ ) |
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{ |
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{ |
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int val = g_ripple.curbuf[i]; |
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int ry = y << ( 7 + wshft ); |
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int x = ( val >> 4 ) + i; |
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int y = ( i >> 7 ) - ( val >> 4 ); |
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int pixel = ( x & wmask ) + (( y & hmask ) << ( v & 0x1f )); // ???
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g_ripple.texture[i] = pixels[pixel]; |
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for( int x = 0; x < image->width; x++ ) |
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{ |
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int rx = x << wshft; |
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int val = g_ripple.curbuf[ry + rx] >> 4; |
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int py = (y - val) & wmask; |
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int px = (x + val) & wmask; |
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int p = ( py << wbits ) + px; |
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g_ripple.texture[(y << wbits) + x] = pixels[p]; |
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} |
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} |
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} |
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, RIPPLES_CACHEWIDTH, RIPPLES_CACHEWIDTH, 0, |
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0, |
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GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture ); |
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GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture ); |
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} |
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} |
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