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ref_soft: fix crash on map restart again
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r_main.c
2
r_main.c
@ -1840,8 +1840,6 @@ void GAME_EXPORT R_NewMap (void)
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R_ClearDecals(); // clear all level decals
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R_StudioResetPlayerModels();
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D_FlushCaches();
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r_cnumsurfs = sw_maxsurfs->value;
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if (r_cnumsurfs <= MINSURFACES)
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