diff --git a/r_main.c b/r_main.c index f1103a4d..0873684c 100644 --- a/r_main.c +++ b/r_main.c @@ -1840,8 +1840,6 @@ void GAME_EXPORT R_NewMap (void) R_ClearDecals(); // clear all level decals R_StudioResetPlayerModels(); - D_FlushCaches(); - r_cnumsurfs = sw_maxsurfs->value; if (r_cnumsurfs <= MINSURFACES) diff --git a/r_surf.c b/r_surf.c index a16256dc..954e3b3b 100644 --- a/r_surf.c +++ b/r_surf.c @@ -1010,7 +1010,7 @@ void D_FlushCaches( void ) qboolean newmap = !world || !Q_strcmp( tr.mapname, WORLDMODEL->name ); // if newmap, surfaces already freed - if( !newmap && !tr.map_unload ) + if( !tr.map_unload ) { for(c = sc_base ; c ; c = c->next ) {