Browse Source

AVI stub for non-Windows

pull/2/head
Alibek Omarov 7 years ago
parent
commit
a639b72e90
  1. 37
      engine/common/avi/avi.h
  2. 89
      engine/common/avi/avi_stub.c
  3. 6
      engine/common/avi/avi_win.c
  4. 21
      engine/common/common.h

37
engine/common/avi/avi.h

@ -0,0 +1,37 @@
/*
avi.h -- common avi support header
Copyright (C) 2018 a1batross, Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef AVI_H
#define AVI_H
//
// avikit.c
//
typedef struct movie_state_s movie_state_t;
long AVI_GetVideoFrameNumber( movie_state_t *Avi, float time );
byte *AVI_GetVideoFrame( movie_state_t *Avi, long frame );
qboolean AVI_GetVideoInfo( movie_state_t *Avi, long *xres, long *yres, float *duration );
qboolean AVI_GetAudioInfo( movie_state_t *Avi, wavdata_t *snd_info );
long AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, long offset, long length );
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet );
movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio );
movie_state_t *AVI_LoadVideoNoSound( const char *filename );
void AVI_CloseVideo( movie_state_t *Avi );
qboolean AVI_IsActive( movie_state_t *Avi );
void AVI_FreeVideo( movie_state_t *Avi );
movie_state_t *AVI_GetState( int num );
qboolean AVI_Initailize( void );
void AVI_Shutdown( void );
#endif // AVI_H

89
engine/common/avi/avi_stub.c

@ -0,0 +1,89 @@
/*
avi_stub.c - playing AVI files (stub)
Copyright (C) 2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef _WIN32
#include "common.h"
long AVI_GetVideoFrameNumber( movie_state_t *Avi, float time )
{
return 0;
}
byte *AVI_GetVideoFrame( movie_state_t *Avi, long frame )
{
return NULL;
}
qboolean AVI_GetVideoInfo( movie_state_t *Avi, long *xres, long *yres, float *duration )
{
return false;
}
qboolean AVI_GetAudioInfo( movie_state_t *Avi, wavdata_t *snd_info )
{
return false;
}
long AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, long offset, long length )
{
return 0;
}
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet )
{
;
}
movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio )
{
return NULL;
}
movie_state_t *AVI_LoadVideoNoSound( const char *filename )
{
return NULL;
}
void AVI_CloseVideo( movie_state_t *Avi )
{
;
}
qboolean AVI_IsActive( movie_state_t *Avi )
{
return false;
}
void AVI_FreeVideo( movie_state_t *Avi )
{
;
}
movie_state_t *AVI_GetState( int num )
{
return NULL;
}
qboolean AVI_Initailize( void )
{
return false;
}
void AVI_Shutdown( void )
{
;
}
#endif // WIN32

6
engine/common/avikit.c → engine/common/avi/avi_win.c

@ -1,5 +1,5 @@
/* /*
avikit.c - playing AVI files (based on original AVIKit code) avi_win.c - playing AVI files (based on original AVIKit code, Win32 version)
Copyright (C) 2010 Uncle Mike Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
@ -13,6 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
*/ */
#ifdef _WIN32
#include "common.h" #include "common.h"
#include "client.h" #include "client.h"
#include "gl_local.h" #include "gl_local.h"
@ -709,4 +710,5 @@ void AVI_Shutdown( void )
Sys_FreeLibrary( &msvfw_dll ); Sys_FreeLibrary( &msvfw_dll );
Sys_FreeLibrary( &msacm_dll ); Sys_FreeLibrary( &msacm_dll );
avi_initialized = false; avi_initialized = false;
} }
#endif // _WIN32

21
engine/common/common.h

@ -867,24 +867,7 @@ int Key_GetKey( const char *binding );
void Key_EnumCmds_f( void ); void Key_EnumCmds_f( void );
void Key_SetKeyDest( int key_dest ); void Key_SetKeyDest( int key_dest );
// #include "avi/avi.h"
// avikit.c
//
typedef struct movie_state_s movie_state_t;
long AVI_GetVideoFrameNumber( movie_state_t *Avi, float time );
byte *AVI_GetVideoFrame( movie_state_t *Avi, long frame );
qboolean AVI_GetVideoInfo( movie_state_t *Avi, long *xres, long *yres, float *duration );
qboolean AVI_GetAudioInfo( movie_state_t *Avi, wavdata_t *snd_info );
long AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, long offset, long length );
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet );
movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio );
movie_state_t *AVI_LoadVideoNoSound( const char *filename );
void AVI_CloseVideo( movie_state_t *Avi );
qboolean AVI_IsActive( movie_state_t *Avi );
void AVI_FreeVideo( movie_state_t *Avi );
movie_state_t *AVI_GetState( int num );
qboolean AVI_Initailize( void );
void AVI_Shutdown( void );
// shared calls // shared calls
qboolean CL_IsInGame( void ); qboolean CL_IsInGame( void );
@ -1010,4 +993,4 @@ byte TextureToGamma( byte b );
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
#endif//COMMON_H #endif//COMMON_H

Loading…
Cancel
Save