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engine: ref_api: comment unused opengl attributes

pull/2/head
Alibek Omarov 6 years ago
parent
commit
a1391f3d0b
  1. 24
      engine/ref_api.h

24
engine/ref_api.h

@ -176,20 +176,20 @@ enum // OpenGL configuration attributes
REF_GL_GREEN_SIZE, REF_GL_GREEN_SIZE,
REF_GL_BLUE_SIZE, REF_GL_BLUE_SIZE,
REF_GL_ALPHA_SIZE, REF_GL_ALPHA_SIZE,
REF_GL_BUFFER_SIZE, // UNUSED_REF_GL_BUFFER_SIZE,
REF_GL_DOUBLEBUFFER, REF_GL_DOUBLEBUFFER = REF_GL_ALPHA_SIZE + 1,
REF_GL_DEPTH_SIZE, REF_GL_DEPTH_SIZE,
REF_GL_STENCIL_SIZE, REF_GL_STENCIL_SIZE,
REF_GL_ACCUM_RED_SIZE, // UNUSED_REF_GL_ACCUM_RED_SIZE,
REF_GL_ACCUM_GREEN_SIZE, // UNUSED_REF_GL_ACCUM_GREEN_SIZE,
REF_GL_ACCUM_BLUE_SIZE, // UNUSED_REF_GL_ACCUM_BLUE_SIZE,
REF_GL_ACCUM_ALPHA_SIZE, // UNUSED_REF_GL_ACCUM_ALPHA_SIZE,
REF_GL_STEREO, // UNUSED_REF_GL_STEREO,
REF_GL_MULTISAMPLEBUFFERS, REF_GL_MULTISAMPLEBUFFERS = REF_GL_STENCIL_SIZE + 5,
REF_GL_MULTISAMPLESAMPLES, REF_GL_MULTISAMPLESAMPLES,
REF_GL_ACCELERATED_VISUAL, REF_GL_ACCELERATED_VISUAL,
REF_GL_RETAINED_BACKING, // UNUSED_REF_GL_RETAINED_BACKING,
REF_GL_CONTEXT_MAJOR_VERSION, REF_GL_CONTEXT_MAJOR_VERSION = REF_GL_ACCELERATED_VISUAL + 1,
REF_GL_CONTEXT_MINOR_VERSION, REF_GL_CONTEXT_MINOR_VERSION,
REF_GL_CONTEXT_EGL, REF_GL_CONTEXT_EGL,
REF_GL_CONTEXT_FLAGS, REF_GL_CONTEXT_FLAGS,
@ -198,7 +198,8 @@ enum // OpenGL configuration attributes
REF_GL_FRAMEBUFFER_SRGB_CAPABLE, REF_GL_FRAMEBUFFER_SRGB_CAPABLE,
REF_GL_CONTEXT_RELEASE_BEHAVIOR, REF_GL_CONTEXT_RELEASE_BEHAVIOR,
REF_GL_CONTEXT_RESET_NOTIFICATION, REF_GL_CONTEXT_RESET_NOTIFICATION,
REF_GL_CONTEXT_NO_ERROR REF_GL_CONTEXT_NO_ERROR,
REF_GL_ATTRIBUTES_COUNT,
}; };
enum enum
@ -208,6 +209,7 @@ enum
REF_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ REF_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
}; };
// binary compatible with SDL and EGL_KHR_create_context(0x0007 mask)
enum enum
{ {
REF_GL_CONTEXT_DEBUG_FLAG = 0x0001, REF_GL_CONTEXT_DEBUG_FLAG = 0x0001,

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