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@ -21,8 +21,6 @@ GNU General Public License for more details.
@@ -21,8 +21,6 @@ GNU General Public License for more details.
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#include "server.h" // !!svgame.hInstance |
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#include "vid_common.h" |
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static MENUAPI GetMenuAPI; |
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static ADDTOUCHBUTTONTOLIST pfnAddTouchButtonToList; |
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static void UI_UpdateUserinfo( void ); |
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gameui_static_t gameui; |
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@ -499,9 +497,25 @@ send button parameters to menu
@@ -499,9 +497,25 @@ send button parameters to menu
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*/ |
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void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags ) |
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{ |
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if( pfnAddTouchButtonToList ) |
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if( gameui.dllFuncs2.pfnAddTouchButtonToList ) |
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{ |
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pfnAddTouchButtonToList( name, texture, command, color, flags ); |
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gameui.dllFuncs2.pfnAddTouchButtonToList( name, texture, command, color, flags ); |
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} |
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} |
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void UI_ResetPing( void ) |
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{ |
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if( gameui.dllFuncs2.pfnResetPing ) |
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{ |
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gameui.dllFuncs2.pfnResetPing( ); |
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} |
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} |
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void UI_ShowConnectionWarning( void ) |
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{ |
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if( gameui.dllFuncs2.pfnShowConnectionWarning ) |
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{ |
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gameui.dllFuncs2.pfnShowConnectionWarning(); |
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} |
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} |
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@ -1047,7 +1061,7 @@ static void pfnEnableTextInput( int enable )
@@ -1047,7 +1061,7 @@ static void pfnEnableTextInput( int enable )
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Key_EnableTextInput( enable, false ); |
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} |
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static ui_textfuncs_t gTextfuncs = |
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static ui_extendedfuncs_t gExtendedfuncs = |
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{ |
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pfnEnableTextInput, |
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Con_UtfProcessChar, |
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@ -1075,9 +1089,11 @@ void UI_UnloadProgs( void )
@@ -1075,9 +1089,11 @@ void UI_UnloadProgs( void )
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qboolean UI_LoadProgs( void ) |
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{ |
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static ui_enginefuncs_t gpEngfuncs; |
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static ui_textfuncs_t gpTextfuncs; |
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static ui_extendedfuncs_t gpExtendedfuncs; |
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static ui_globalvars_t gpGlobals; |
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UIEXTENEDEDAPI GetExtAPI; |
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UITEXTAPI GiveTextApi; |
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MENUAPI GetMenuAPI; |
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string dllpath; |
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int i; |
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@ -1132,19 +1148,39 @@ qboolean UI_LoadProgs( void )
@@ -1132,19 +1148,39 @@ qboolean UI_LoadProgs( void )
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return false; |
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} |
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// make local copy of engfuncs to prevent overwrite it with user dll
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memcpy( &gpExtendedfuncs, &gExtendedfuncs, sizeof( gExtendedfuncs )); |
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memset( &gameui.dllFuncs2, 0, sizeof( gameui.dllFuncs2 )); |
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// try to initialize new extended API
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if( ( GetExtAPI = (UIEXTENEDEDAPI)COM_GetProcAddress( gameui.hInstance, "GetExtAPI" ) ) ) |
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{ |
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Con_Reportf( "UI_LoadProgs: extended Menu API found\n" ); |
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if( GetExtAPI( MENU_EXTENDED_API_VERSION, &gameui.dllFuncs2, &gpExtendedfuncs ) ) |
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{ |
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Con_Reportf( "UI_LoadProgs: extended Menu API initialized\n" ); |
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gameui.use_text_api = true; |
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} |
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} |
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else // otherwise, fallback to old and deprecated extensions
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{ |
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if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) ) |
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{ |
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Con_Reportf( "UI_LoadProgs: extended Text API initialized\n" ); |
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// make local copy of engfuncs to prevent overwrite it with user dll
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memcpy( &gpTextfuncs, &gTextfuncs, sizeof( gpTextfuncs )); |
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if( GiveTextApi( &gpTextfuncs ) ) |
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Con_Reportf( "UI_LoadProgs: extended text API found\n" ); |
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Con_Reportf( S_WARN "Text API is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" ); |
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if( GiveTextApi( &gpExtendedfuncs ) ) // they are binary compatible, so we can just pass extended funcs API to menu
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{ |
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Con_Reportf( "UI_LoadProgs: extended text API initialized\n" ); |
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gameui.use_text_api = true; |
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} |
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} |
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pfnAddTouchButtonToList = (ADDTOUCHBUTTONTOLIST)COM_GetProcAddress( gameui.hInstance, "AddTouchButtonToList" ); |
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if( pfnAddTouchButtonToList ) |
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gameui.dllFuncs2.pfnAddTouchButtonToList = (ADDTOUCHBUTTONTOLIST)COM_GetProcAddress( gameui.hInstance, "AddTouchButtonToList" ); |
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if( gameui.dllFuncs2.pfnAddTouchButtonToList ) |
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{ |
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Con_Reportf( "UI_LoadProgs: AddTouchButtonToList call found\n" ); |
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Con_Reportf( S_WARN "AddTouchButtonToList is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" ); |
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} |
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} |
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Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY ); |
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