|
|
@ -30,10 +30,10 @@ host_parm_t host; // host parms |
|
|
|
sysinfo_t SI; |
|
|
|
sysinfo_t SI; |
|
|
|
|
|
|
|
|
|
|
|
CVAR_DEFINE( host_developer, "developer", "0", 0, "engine is in development-mode" ); |
|
|
|
CVAR_DEFINE( host_developer, "developer", "0", 0, "engine is in development-mode" ); |
|
|
|
|
|
|
|
CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" ); |
|
|
|
convar_t *host_gameloaded; |
|
|
|
convar_t *host_gameloaded; |
|
|
|
convar_t *host_clientloaded; |
|
|
|
convar_t *host_clientloaded; |
|
|
|
convar_t *host_limitlocal; |
|
|
|
convar_t *host_limitlocal; |
|
|
|
convar_t host_developer; |
|
|
|
|
|
|
|
convar_t *host_maxfps; |
|
|
|
convar_t *host_maxfps; |
|
|
|
convar_t *host_framerate; |
|
|
|
convar_t *host_framerate; |
|
|
|
convar_t *con_gamemaps; |
|
|
|
convar_t *con_gamemaps; |
|
|
@ -130,7 +130,7 @@ void Host_CheckSleep( void ) |
|
|
|
if( host.type == HOST_DEDICATED ) |
|
|
|
if( host.type == HOST_DEDICATED ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// let the dedicated server some sleep
|
|
|
|
// let the dedicated server some sleep
|
|
|
|
// Sys_Sleep( 1 );
|
|
|
|
Sys_Sleep( 1 ); |
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
else |
|
|
|
{ |
|
|
|
{ |
|
|
@ -393,13 +393,20 @@ double Host_CalcFPS( void ) |
|
|
|
|
|
|
|
|
|
|
|
// NOTE: we should play demos with same fps as it was recorded
|
|
|
|
// NOTE: we should play demos with same fps as it was recorded
|
|
|
|
if( CL_IsPlaybackDemo() || CL_IsRecordDemo( )) |
|
|
|
if( CL_IsPlaybackDemo() || CL_IsRecordDemo( )) |
|
|
|
|
|
|
|
{ |
|
|
|
fps = CL_GetDemoFramerate(); |
|
|
|
fps = CL_GetDemoFramerate(); |
|
|
|
|
|
|
|
} |
|
|
|
else if( Host_IsLocalGame( )) |
|
|
|
else if( Host_IsLocalGame( )) |
|
|
|
|
|
|
|
{ |
|
|
|
fps = host_maxfps->value; |
|
|
|
fps = host_maxfps->value; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if( host.type == HOST_DEDICATED ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
fps = sys_ticrate.value; |
|
|
|
|
|
|
|
} |
|
|
|
else |
|
|
|
else |
|
|
|
{ |
|
|
|
{ |
|
|
|
fps = host_maxfps->value; |
|
|
|
fps = host_maxfps->value; |
|
|
|
if( fps == 0.0 ) fps = HOST_FPS; // default for multiplayer
|
|
|
|
|
|
|
|
fps = bound( MIN_FPS, fps, MAX_FPS ); |
|
|
|
fps = bound( MIN_FPS, fps, MAX_FPS ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -439,9 +446,17 @@ qboolean Host_FilterTime( float time ) |
|
|
|
// limit fps to withing tolerable range
|
|
|
|
// limit fps to withing tolerable range
|
|
|
|
fps = bound( MIN_FPS, fps, MAX_FPS ); |
|
|
|
fps = bound( MIN_FPS, fps, MAX_FPS ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( host.type == HOST_DEDICATED ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
if(( host.realtime - oldtime ) < ( 1.0 / ( fps + 1.0 ))) |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
if(( host.realtime - oldtime ) < ( 1.0 / fps )) |
|
|
|
if(( host.realtime - oldtime ) < ( 1.0 / fps )) |
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
host.frametime = host.realtime - oldtime; |
|
|
|
host.frametime = host.realtime - oldtime; |
|
|
|
host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME ); |
|
|
|
host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME ); |
|
|
@ -589,6 +604,7 @@ void Host_InitCommon( const char *hostname, qboolean bChangeGame ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
MEMORYSTATUS lpBuffer; |
|
|
|
MEMORYSTATUS lpBuffer; |
|
|
|
char dev_level[4]; |
|
|
|
char dev_level[4]; |
|
|
|
|
|
|
|
char ticrate[16]; |
|
|
|
char progname[128]; |
|
|
|
char progname[128]; |
|
|
|
char cmdline[128]; |
|
|
|
char cmdline[128]; |
|
|
|
qboolean parse_cmdline = false; |
|
|
|
qboolean parse_cmdline = false; |
|
|
@ -596,6 +612,7 @@ void Host_InitCommon( const char *hostname, qboolean bChangeGame ) |
|
|
|
int developer = 0; |
|
|
|
int developer = 0; |
|
|
|
string szRootPath; |
|
|
|
string szRootPath; |
|
|
|
char *in, *out; |
|
|
|
char *in, *out; |
|
|
|
|
|
|
|
double fps; |
|
|
|
|
|
|
|
|
|
|
|
lpBuffer.dwLength = sizeof( MEMORYSTATUS ); |
|
|
|
lpBuffer.dwLength = sizeof( MEMORYSTATUS ); |
|
|
|
GlobalMemoryStatus( &lpBuffer ); |
|
|
|
GlobalMemoryStatus( &lpBuffer ); |
|
|
@ -713,6 +730,8 @@ void Host_InitCommon( const char *hostname, qboolean bChangeGame ) |
|
|
|
// member console allowing
|
|
|
|
// member console allowing
|
|
|
|
host.allow_console_init = host.allow_console; |
|
|
|
host.allow_console_init = host.allow_console; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
timeBeginPeriod( 1 ); |
|
|
|
|
|
|
|
|
|
|
|
Con_CreateConsole(); // system console used by dedicated server or show fatal errors
|
|
|
|
Con_CreateConsole(); // system console used by dedicated server or show fatal errors
|
|
|
|
|
|
|
|
|
|
|
|
// NOTE: this message couldn't be passed into game console but it doesn't matter
|
|
|
|
// NOTE: this message couldn't be passed into game console but it doesn't matter
|
|
|
@ -731,6 +750,13 @@ void Host_InitCommon( const char *hostname, qboolean bChangeGame ) |
|
|
|
// share developer level across all dlls
|
|
|
|
// share developer level across all dlls
|
|
|
|
Q_snprintf( dev_level, sizeof( dev_level ), "%i", developer ); |
|
|
|
Q_snprintf( dev_level, sizeof( dev_level ), "%i", developer ); |
|
|
|
Cvar_DirectSet( &host_developer, dev_level ); |
|
|
|
Cvar_DirectSet( &host_developer, dev_level ); |
|
|
|
|
|
|
|
Cvar_RegisterVariable( &sys_ticrate ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( Sys_GetParmFromCmdLine( "-sys_ticrate", ticrate )) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
fps = bound( MIN_FPS, atof( ticrate ), MAX_FPS ); |
|
|
|
|
|
|
|
Cvar_SetValue( "sys_ticrate", fps ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
Con_Init(); // early console running to catch all the messages
|
|
|
|
Con_Init(); // early console running to catch all the messages
|
|
|
|
Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" ); |
|
|
|
Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" ); |
|
|
@ -787,7 +813,7 @@ int EXPORT Host_Main( const char *progname, int bChangeGame, pfnChangeGame func |
|
|
|
Cmd_AddCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons"); |
|
|
|
Cmd_AddCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons"); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
host_maxfps = Cvar_Get( "fps_max", "100", FCVAR_ARCHIVE, "host fps upper limit" ); |
|
|
|
host_maxfps = Cvar_Get( "fps_max", "72", FCVAR_ARCHIVE, "host fps upper limit" ); |
|
|
|
host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" ); |
|
|
|
host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" ); |
|
|
|
host_gameloaded = Cvar_Get( "host_gameloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded game.dll" ); |
|
|
|
host_gameloaded = Cvar_Get( "host_gameloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded game.dll" ); |
|
|
|
host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" ); |
|
|
|
host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" ); |
|
|
|