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@ -36,7 +36,7 @@ void UI_UpdateMenu( float realtime ) |
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gameui.globals->frametime = host.realframetime; |
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gameui.globals->frametime = host.realframetime; |
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gameui.globals->demoplayback = cls.demoplayback; |
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gameui.globals->demoplayback = cls.demoplayback; |
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gameui.globals->demorecording = cls.demorecording; |
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gameui.globals->demorecording = cls.demorecording; |
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gameui.globals->allow_console = host.allow_console; |
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gameui.globals->developer = host.allow_console; |
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gameui.dllFuncs.pfnRedraw( realtime ); |
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gameui.dllFuncs.pfnRedraw( realtime ); |
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UI_UpdateUserinfo(); |
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UI_UpdateUserinfo(); |
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@ -1128,7 +1128,7 @@ qboolean UI_LoadProgs( void ) |
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UI_ConvertGameInfo( &gameui.gameInfo, SI.GameInfo ); // current gameinfo
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UI_ConvertGameInfo( &gameui.gameInfo, SI.GameInfo ); // current gameinfo
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// setup globals
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// setup globals
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gameui.globals->allow_console = host.allow_console; |
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gameui.globals->developer = host.allow_console; |
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// initialize game
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// initialize game
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gameui.dllFuncs.pfnInit(); |
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gameui.dllFuncs.pfnInit(); |
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