@ -45,16 +45,16 @@ static void R_DrawVBO( qboolean drawlightmaps, qboolean drawtextures );
@@ -45,16 +45,16 @@ static void R_DrawVBO( qboolean drawlightmaps, qboolean drawtextures );
byte * Mod_GetCurrentVis ( void )
{
if ( gEngfuncs . drawFuncs . Mod_GetCurrentVis & & tr . fCustomRendering )
return gEngfuncs . drawFuncs . Mod_GetCurrentVis ( ) ;
if ( gEngfuncs . drawFuncs - > Mod_GetCurrentVis & & tr . fCustomRendering )
return gEngfuncs . drawFuncs - > Mod_GetCurrentVis ( ) ;
return RI . visbytes ;
}
void Mod_SetOrthoBounds ( const float * mins , const float * maxs )
{
if ( gEngfuncs . drawFuncs . GL_OrthoBounds )
if ( gEngfuncs . drawFuncs - > GL_OrthoBounds )
{
gEngfuncs . drawFuncs . GL_OrthoBounds ( mins , maxs ) ;
gEngfuncs . drawFuncs - > GL_OrthoBounds ( mins , maxs ) ;
}
Vector2Average ( maxs , mins , world_orthocenter ) ;
@ -1840,7 +1840,7 @@ void R_GenerateVBO()
@@ -1840,7 +1840,7 @@ void R_GenerateVBO()
{
// generate new array and new vbotexture node
vbo - > array = Mem_Calloc ( vbos . mempool , sizeof ( vbovertex_t ) * vbo - > array_len ) ;
Msg ( " R_GenerateVBOs: allocated array of %d verts, texture %d \n " , vbo - > array_len , j ) ;
gEngfuncs . Con_Printf ( " R_GenerateVBOs: allocated array of %d verts, texture %d \n " , vbo - > array_len , j ) ;
vbo - > next = Mem_Calloc ( vbos . mempool , sizeof ( vboarray_t ) ) ;
vbo = vbo - > next ;
vbotex - > next = Mem_Calloc ( vbos . mempool , sizeof ( vbotexture_t ) ) ;
@ -1868,7 +1868,7 @@ void R_GenerateVBO()
@@ -1868,7 +1868,7 @@ void R_GenerateVBO()
// allocate last array
vbo - > array = Mem_Calloc ( vbos . mempool , sizeof ( vbovertex_t ) * vbo - > array_len ) ;
Msg ( " R_GenerateVBOs: allocated array of %d verts \n " , vbo - > array_len ) ;
gEngfuncs . Con_Printf ( " R_GenerateVBOs: allocated array of %d verts \n " , vbo - > array_len ) ;
// switch to list begin
vbo = vbos . arraylist ;
@ -3528,10 +3528,10 @@ void GL_RebuildLightmaps( void )
@@ -3528,10 +3528,10 @@ void GL_RebuildLightmaps( void )
}
LM_UploadBlock ( false ) ;
if ( gEngfuncs . drawFuncs . GL_BuildLightmaps )
if ( gEngfuncs . drawFuncs - > GL_BuildLightmaps )
{
// build lightmaps on the client-side
gEngfuncs . drawFuncs . GL_BuildLightmaps ( ) ;
gEngfuncs . drawFuncs - > GL_BuildLightmaps ( ) ;
}
}
@ -3611,10 +3611,10 @@ void GL_BuildLightmaps( void )
@@ -3611,10 +3611,10 @@ void GL_BuildLightmaps( void )
LM_UploadBlock ( false ) ;
if ( gEngfuncs . drawFuncs . GL_BuildLightmaps )
if ( gEngfuncs . drawFuncs - > GL_BuildLightmaps )
{
// build lightmaps on the client-side
gEngfuncs . drawFuncs . GL_BuildLightmaps ( ) ;
gEngfuncs . drawFuncs - > GL_BuildLightmaps ( ) ;
}
// now gamma and brightness are valid