Alibek Omarov
6 years ago
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# Xash3D FWGS Engine |
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Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike. |
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``` |
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Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine, |
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as well as to give game developers well known workflow and extend it. |
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Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine |
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``` |
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## Fork features |
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* HLSDK 2.4 support. |
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* Crossplatform: officially supported x86 and ARM on Windows/Linux/BSD/macOS/Android/iOS/Haiku. |
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* Modern compilers support, say no more to VC6. |
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* Better multiplayer support: multiple master servers, headless dedicated server. |
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* Mobility API, which allows better game integration on mobile devices(vibration, touch controls) |
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* Different input methods: touch, gamepad and classic mouse & keyboard. |
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* TrueType font rendering, as a part of mainui_cpp. |
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* A set of small improvements, without broken compatibility. |
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## Planned fork features |
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* Voice support |
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* Multiple renderers support(OpenGL, GLES, Vulkan, software) |
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## Contributing |
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* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html |
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* Before sending a PR, check if you followed our coding guide in CODING_STYLE.md file. |
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## Build instructions |
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We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/ |
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1) Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs` |
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2) Examine which build options are available: `waf --help` |
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3) Configure build: `waf configure` |
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4) Compile: `waf build` |
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5) Install(optional): `waf install` |
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## Running |
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1) Copy libraries and main executable somewhere, if you're skipped installation stage. |
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2) Copy game files to same directory |
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3) Run `xash3d.exe`/`xash3d.sh`/`xash3d` depending on which platform you're using. |
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For additional info, run Xash3D with `-help` command line key. |
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