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engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)

pull/2/head
Alibek Omarov 2 years ago
parent
commit
92138428c5
  1. 9
      engine/client/in_touch.c

9
engine/client/in_touch.c

@ -1084,8 +1084,13 @@ void Touch_Init( void )
Cvar_RegisterVariable( &touch_enable ); Cvar_RegisterVariable( &touch_enable );
Cvar_RegisterVariable( &touch_emulate ); Cvar_RegisterVariable( &touch_emulate );
/// TODO: touch sdl platform // TODO: touch platform
// SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" ); #if SDL_VERSION_ATLEAST( 2, 0, 10 )
SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" );
SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" );
#else
SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
#endif
touch.initialized = true; touch.initialized = true;
} }

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