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ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)

master
Alibek Omarov 10 months ago
parent
commit
901b35d4b1
  1. 11
      ref/soft/r_light.c

11
ref/soft/r_light.c

@ -156,8 +156,12 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount; tr.dlightframecount = tr.framecount;
RI.currententity = CL_GetEntityByIndex( 0 ); RI.currententity = CL_GetEntityByIndex( 0 );
if( RI.currententity )
RI.currentmodel = RI.currententity->model; // no world -- no dlights
if( !RI.currententity )
return;
RI.currentmodel = RI.currententity->model;
for( i = 0; i < MAX_DLIGHTS; i++, l++ ) for( i = 0; i < MAX_DLIGHTS; i++, l++ )
{ {
@ -169,8 +173,7 @@ void R_PushDlights( void )
//if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 )) //if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
//continue; //continue;
if( RI.currententity ) R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
} }
} }

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