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@ -51,11 +51,7 @@ void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y ) |
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void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor ) |
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void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor ) |
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{ |
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{ |
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if( s_currentCursor != cursor ) |
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if( s_currentCursor != cursor ) |
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{ |
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Platform_SetCursorType( cursor ); |
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Platform_SetCursorType( cursor ); |
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s_currentCursor = cursor; |
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} |
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} |
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} |
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byte GAME_EXPORT VGUI_GetColor( int i, int j) |
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byte GAME_EXPORT VGUI_GetColor( int i, int j) |
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@ -488,6 +484,10 @@ void VGui_RunFrame( void ) |
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//stub
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//stub
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} |
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} |
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void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType ) |
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{ |
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s_currentCursor = cursorType; |
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} |
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void *GAME_EXPORT VGui_GetPanel( void ) |
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void *GAME_EXPORT VGui_GetPanel( void ) |
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{ |
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{ |
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