Browse Source

scripts: try to workaround mingw bug by adding sse2

pull/2/head
Alibek Omarov 6 years ago
parent
commit
8abbef8dbd
  1. 4
      scripts/build_mingw_engine.sh
  2. 2
      wscript

4
scripts/build_mingw_engine.sh

@ -6,8 +6,8 @@
cd $TRAVIS_BUILD_DIR cd $TRAVIS_BUILD_DIR
export CC="ccache i686-w64-mingw32-gcc" export CC="ccache i686-w64-mingw32-gcc"
export CXX="ccache i686-w64-mingw32-g++" export CXX="ccache i686-w64-mingw32-g++"
export CFLAGS="-static-libgcc -no-pthread" export CFLAGS="-static-libgcc -no-pthread -msse2" # add sse2 to workaround mingw multiple definition of MemoryBarrier bug
export CXXFLAGS="-static-libgcc -static-libstdc++ -no-pthread" export CXXFLAGS="-static-libgcc -static-libstdc++ -no-pthread -msse2"
export LDFLAGS="-static-libgcc -static-libstdc++ -no-pthread" export LDFLAGS="-static-libgcc -static-libstdc++ -no-pthread"
export LINKFLAGS="-static-libgcc -static-libstdc++ -no-pthread" export LINKFLAGS="-static-libgcc -static-libstdc++ -no-pthread"
export WINRC="i686-w64-mingw32-windres" export WINRC="i686-w64-mingw32-windres"

2
wscript

@ -30,7 +30,7 @@ SUBDIRS = [
Subproject('public', dedicated=False), Subproject('public', dedicated=False),
Subproject('engine', dedicated=False), Subproject('engine', dedicated=False),
Subproject('game_launch', singlebin=True), Subproject('game_launch', singlebin=True),
Subproject('ref_gl'), Subproject('ref_gl'),
Subproject('mainui'), Subproject('mainui'),
Subproject('vgui_support'), Subproject('vgui_support'),
] ]

Loading…
Cancel
Save