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input: move evdev under m_ignore

pull/2/head
Alibek Omarov 6 years ago
parent
commit
880d3de53a
  1. 10
      engine/client/input.c

10
engine/client/input.c

@ -155,7 +155,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
SDL_WarpMouseInWindow( host.hWnd, host.window_center_x, host.window_center_y ); SDL_WarpMouseInWindow( host.hWnd, host.window_center_x, host.window_center_y );
SDL_SetWindowGrab( host.hWnd, SDL_TRUE ); SDL_SetWindowGrab( host.hWnd, SDL_TRUE );
if( clgame.dllFuncs.pfnLookEvent ) if( clgame.dllFuncs.pfnLookEvent )
SDL_SetRelativeMouseMode( SDL_TRUE ); SDL_SetRelativeMouseMode( SDL_FALSE );
} }
#endif // XASH_SDL #endif // XASH_SDL
if( cls.initialized ) if( cls.initialized )
@ -515,14 +515,14 @@ void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qbo
*yaw -= x * m_yaw->value; *yaw -= x * m_yaw->value;
} }
#endif // ANDROID #endif // ANDROID
}
Joy_FinalizeMove( forward, side, yaw, pitch );
IN_TouchMove( forward, side, yaw, pitch );
#ifdef USE_EVDEV #ifdef USE_EVDEV
IN_EvdevMove( yaw, pitch ); IN_EvdevMove( yaw, pitch );
#endif #endif
}
Joy_FinalizeMove( forward, side, yaw, pitch );
IN_TouchMove( forward, side, yaw, pitch );
if( look_filter->value ) if( look_filter->value )
{ {

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