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Fix too loud entities in multiplayer

pull/2/head
Alibek Omarov 7 years ago
parent
commit
86dfaf9930
  1. 3
      engine/client/s_main.c

3
engine/client/s_main.c

@ -817,6 +817,8 @@ void SND_Spatialize( channel_t *ch )
dist = VectorNormalizeLength( source_vec ); dist = VectorNormalizeLength( source_vec );
dot = DotProduct( s_listener.right, source_vec ); dot = DotProduct( s_listener.right, source_vec );
// a1ba: disabled for better multiplayer
#if 0
// for sounds with a radius, spatialize left/right evenly within the radius // for sounds with a radius, spatialize left/right evenly within the radius
if( ch->radius > 0 && dist < ch->radius ) if( ch->radius > 0 && dist < ch->radius )
{ {
@ -831,6 +833,7 @@ void SND_Spatialize( channel_t *ch )
// at radius dot == dot // at radius dot == dot
dot *= blend; dot *= blend;
} }
#endif
if( s_cull->value ) if( s_cull->value )
{ {

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