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@ -345,53 +345,43 @@ SPR_AdjustSize
@@ -345,53 +345,43 @@ SPR_AdjustSize
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draw hudsprite routine |
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==================== |
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*/ |
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static void SPR_AdjustSize( float *x, float *y, float *w, float *h ) |
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void SPR_AdjustSize( float *x, float *y, float *w, float *h ) |
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{ |
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float xscale, yscale; |
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if( refState.width == clgame.scrInfo.iWidth && refState.height == clgame.scrInfo.iHeight ) |
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return; |
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// scale for screen sizes
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xscale = refState.width / (float)clgame.scrInfo.iWidth; |
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yscale = refState.height / (float)clgame.scrInfo.iHeight; |
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if( x ) *x *= xscale; |
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if( y ) *y *= yscale; |
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if( w ) *w *= xscale; |
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if( h ) *h *= yscale; |
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*x *= xscale; |
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*y *= yscale; |
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*w *= xscale; |
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*h *= yscale; |
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} |
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/*
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==================== |
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SPR_AdjustSize |
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draw hudsprite routine |
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==================== |
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*/ |
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static void SPR_AdjustSizei( int *x, int *y, int *w, int *h ) |
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void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 ) |
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{ |
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float xscale, yscale; |
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// scale for screen sizes
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xscale = refState.width / (float)clgame.scrInfo.iWidth; |
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yscale = refState.height / (float)clgame.scrInfo.iHeight; |
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if( x ) *x *= xscale; |
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if( y ) *y *= yscale; |
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if( w ) *w *= xscale; |
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if( h ) *h *= yscale; |
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if( refState.width != clgame.scrInfo.iWidth ) |
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{ |
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// align to texel if scaling
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*s1 += 0.5f; |
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*s2 -= 0.5f; |
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} |
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/*
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==================== |
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PictAdjustSize |
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draw hudsprite routine |
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==================== |
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*/ |
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void PicAdjustSize( float *x, float *y, float *w, float *h ) |
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if( refState.height != clgame.scrInfo.iHeight ) |
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{ |
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if( !clgame.ds.adjust_size ) return; |
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// align to texel if scaling
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*t1 += 0.5f; |
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*t2 -= 0.5f; |
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} |
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SPR_AdjustSize( x, y, w, h ); |
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*s1 /= width; |
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*t1 /= height; |
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*s2 /= width; |
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*t2 /= height; |
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} |
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static qboolean SPR_Scissor( float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 ) |
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@ -468,9 +458,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
@@ -468,9 +458,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
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if( prc ) |
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{ |
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wrect_t rc; |
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rc = *prc; |
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wrect_t rc = *prc; |
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// Sigh! some stupid modmakers set wrong rectangles in hud.txt
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if( rc.left <= 0 || rc.left >= width ) rc.left = 0; |
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@ -478,11 +466,13 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
@@ -478,11 +466,13 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
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if( rc.right <= 0 || rc.right > width ) rc.right = width; |
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if( rc.bottom <= 0 || rc.bottom > height ) rc.bottom = height; |
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s1 = rc.left; |
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t1 = rc.top; |
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s2 = rc.right; |
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t2 = rc.bottom; |
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// calc user-defined rectangle
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s1 = (float)rc.left / width; |
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t1 = (float)rc.top / height; |
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s2 = (float)rc.right / width; |
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t2 = (float)rc.bottom / height; |
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SPR_AdjustTexCoords( width, height, &s1, &t1, &s2, &t2 ); |
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width = rc.right - rc.left; |
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height = rc.bottom - rc.top; |
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} |
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@ -950,13 +940,16 @@ draw loading progress bar
@@ -950,13 +940,16 @@ draw loading progress bar
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*/ |
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static void CL_DrawLoadingOrPaused( qboolean paused, float percent ) |
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{ |
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int x, y, width, height, right; |
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float x, y, width, height; |
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int iWidth, iHeight; |
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R_GetTextureParms( &width, &height, paused ? cls.pauseIcon : cls.loadingBar ); |
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x = ( clgame.scrInfo.iWidth - width ) >> 1; |
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y = ( clgame.scrInfo.iHeight - height) >> 1; |
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R_GetTextureParms( &iWidth, &iHeight, paused ? cls.pauseIcon : cls.loadingBar ); |
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x = ( clgame.scrInfo.iWidth - width ) / 2.0f;; |
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y = ( clgame.scrInfo.iHeight - height ) / 2.0f; |
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width = iWidth; |
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height = iHeight; |
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SPR_AdjustSizei( &x, &y, &width, &height ); |
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SPR_AdjustSize( &x, &y, &width, &height ); |
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if( !paused ) |
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{ |
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@ -1170,10 +1163,6 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
@@ -1170,10 +1163,6 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
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if( type == SPR_CLIENT || type == SPR_HUDSPRITE ) |
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SetBits( m_pSprite->flags, MODEL_CLIENT ); |
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// force nearest filter for hud sprites to have less artifacts with hud_scale
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if( type == SPR_HUDSPRITE ) |
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SetBits( texFlags, TF_NEAREST ); |
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m_pSprite->numtexinfo = texFlags; // store texFlags into numtexinfo
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if( !FS_FileExists( szSpriteName, false ) ) |
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