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ref: gl: remove GetPredictedOrigin call
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@ -868,11 +868,7 @@ static qboolean R_BeamComputePoint( int beamEnt, vec3_t pt )
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if( attach > 0 )
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VectorCopy( ent->attachment[attach - 1], pt );
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else if( ent->index == ( gp_cl->playernum + 1 ))
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{
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vec3_t simorg;
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gEngfuncs.GetPredictedOrigin( simorg );
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VectorCopy( simorg, pt );
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}
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VectorCopy( gp_cl->simorg, pt );
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else VectorCopy( ent->origin, pt );
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return true;
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@ -3607,7 +3607,7 @@ void R_RunViewmodelEvents( void )
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R_StudioSetupTimings();
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gEngfuncs.GetPredictedOrigin( simorg );
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VectorCopy( gp_cl->simorg, simorg );
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for( i = 0; i < 4; i++ )
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VectorCopy( simorg, RI.currententity->attachment[i] );
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RI.currentmodel = RI.currententity->model;
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