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engine: client always uses SDL (virtually) on non-Win32 platforms

pull/2/head
Alibek Omarov 3 years ago committed by a1batross
parent
commit
7e687b45bb
  1. 2
      engine/client/cl_game.c

2
engine/client/cl_game.c

@ -3967,7 +3967,7 @@ qboolean CL_LoadProgs( const char *name ) @@ -3967,7 +3967,7 @@ qboolean CL_LoadProgs( const char *name )
#else
// this doesn't mean other platforms uses SDL2 in any case
// it just helps input code to stay platform-independent
clgame.client_dll_uses_sdl = false;
clgame.client_dll_uses_sdl = true;
#endif
clgame.hInstance = COM_LoadLibrary( name, false, false );

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