diff --git a/engine/client/cl_game.c b/engine/client/cl_game.c index c5e260bf..5cff0ac6 100644 --- a/engine/client/cl_game.c +++ b/engine/client/cl_game.c @@ -3967,7 +3967,7 @@ qboolean CL_LoadProgs( const char *name ) #else // this doesn't mean other platforms uses SDL2 in any case // it just helps input code to stay platform-independent - clgame.client_dll_uses_sdl = false; + clgame.client_dll_uses_sdl = true; #endif clgame.hInstance = COM_LoadLibrary( name, false, false );