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engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine.

pull/2/head
Alibek Omarov 5 years ago
parent
commit
77bebe3000
  1. 2
      engine/server/sv_main.c

2
engine/server/sv_main.c

@ -846,7 +846,7 @@ void SV_Init( void )
Cvar_Get ("protocol", va( "%i", PROTOCOL_VERSION ), FCVAR_READ_ONLY, "displays server protocol version" ); Cvar_Get ("protocol", va( "%i", PROTOCOL_VERSION ), FCVAR_READ_ONLY, "displays server protocol version" );
Cvar_Get ("suitvolume", "0.25", FCVAR_ARCHIVE, "HEV suit volume" ); Cvar_Get ("suitvolume", "0.25", FCVAR_ARCHIVE, "HEV suit volume" );
Cvar_Get ("sv_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" ); Cvar_Get ("sv_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
Cvar_Get( "gamedir", GI->gamefolder, FCVAR_SERVER, "game folder" ); Cvar_Get( "gamedir", GI->gamefolder, FCVAR_READ_ONLY, "game folder" );
Cvar_Get( "sv_alltalk", "1", 0, "allow to talking for all players (legacy, unused)" ); Cvar_Get( "sv_alltalk", "1", 0, "allow to talking for all players (legacy, unused)" );
Cvar_Get( "sv_allow_PhysX", "1", FCVAR_ARCHIVE, "allow XashXT to usage PhysX engine" ); // XashXT cvar Cvar_Get( "sv_allow_PhysX", "1", FCVAR_ARCHIVE, "allow XashXT to usage PhysX engine" ); // XashXT cvar
Cvar_Get( "sv_precache_meshes", "1", FCVAR_ARCHIVE, "cache SOLID_CUSTOM meshes before level loading" ); // Paranoia 2 cvar Cvar_Get( "sv_precache_meshes", "1", FCVAR_ARCHIVE, "cache SOLID_CUSTOM meshes before level loading" ); // Paranoia 2 cvar

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