@ -846,7 +846,7 @@ void SV_Init( void )
Cvar_Get ( " protocol " , va ( " %i " , PROTOCOL_VERSION ) , FCVAR_READ_ONLY , " displays server protocol version " ) ;
Cvar_Get ( " protocol " , va ( " %i " , PROTOCOL_VERSION ) , FCVAR_READ_ONLY , " displays server protocol version " ) ;
Cvar_Get ( " suitvolume " , " 0.25 " , FCVAR_ARCHIVE , " HEV suit volume " ) ;
Cvar_Get ( " suitvolume " , " 0.25 " , FCVAR_ARCHIVE , " HEV suit volume " ) ;
Cvar_Get ( " sv_background " , " 0 " , FCVAR_READ_ONLY , " indicate what background map is running " ) ;
Cvar_Get ( " sv_background " , " 0 " , FCVAR_READ_ONLY , " indicate what background map is running " ) ;
Cvar_Get ( " gamedir " , GI - > gamefolder , FCVAR_SERVER , " game folder " ) ;
Cvar_Get ( " gamedir " , GI - > gamefolder , FCVAR_READ_ONLY , " game folder " ) ;
Cvar_Get ( " sv_alltalk " , " 1 " , 0 , " allow to talking for all players (legacy, unused) " ) ;
Cvar_Get ( " sv_alltalk " , " 1 " , 0 , " allow to talking for all players (legacy, unused) " ) ;
Cvar_Get ( " sv_allow_PhysX " , " 1 " , FCVAR_ARCHIVE , " allow XashXT to usage PhysX engine " ) ; // XashXT cvar
Cvar_Get ( " sv_allow_PhysX " , " 1 " , FCVAR_ARCHIVE , " allow XashXT to usage PhysX engine " ) ; // XashXT cvar
Cvar_Get ( " sv_precache_meshes " , " 1 " , FCVAR_ARCHIVE , " cache SOLID_CUSTOM meshes before level loading " ) ; // Paranoia 2 cvar
Cvar_Get ( " sv_precache_meshes " , " 1 " , FCVAR_ARCHIVE , " cache SOLID_CUSTOM meshes before level loading " ) ; // Paranoia 2 cvar