@ -240,9 +240,9 @@ TriTexCoord2f
=============
*/
void GAME_EXPORT TriTexCoord2f( volatile float u, volatile float v )
void GAME_EXPORT TriTexCoord2f( float u, float v )
{
volatile double u1 = 0, v1 = 0;
double u1 = 0, v1 = 0;
u = fmodf(u, 10);
v = fmodf(v, 10);
if( u < 1000 && u > -1000 )