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input: improve touch emulation

pull/2/head
mittorn 5 years ago
parent
commit
7770b1a82b
  1. 5
      engine/client/input.c

5
engine/client/input.c

@ -362,7 +362,12 @@ void IN_MouseEvent( void )
// touch emu: handle motion // touch emu: handle motion
if( CVAR_TO_BOOL( touch_emulate )) if( CVAR_TO_BOOL( touch_emulate ))
{
if( Key_IsDown( K_SHIFT ) )
Touch_KeyEvent( K_MOUSE2, 2 );
else
Touch_KeyEvent( K_MOUSE1, 2 ); Touch_KeyEvent( K_MOUSE1, 2 );
}
if( !in_mouseinitialized || !in_mouseactive ) if( !in_mouseinitialized || !in_mouseactive )
return; return;

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