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@ -2362,10 +2362,10 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture |
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R_SetDecalMode( true ); |
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R_SetDecalMode( true ); |
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if( vbos.decal_dlight_vbo ) |
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if( vbos.decal_dlight_vbo ) |
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{ |
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{ |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, lm_tc ) ); |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, lm_tc ) ); |
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GL_SelectTexture( mtst.tmu_gl ); |
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GL_SelectTexture( mtst.tmu_gl ); |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, gl_tc ) ); |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, gl_tc ) ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, pos ) ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, pos ) ); |
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} |
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} |
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else |
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else |
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{ |
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{ |
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@ -2544,10 +2544,10 @@ static void R_DrawLightmappedVBO( vboarray_t *vbo, vbotexture_t *vbotex, texture |
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R_SetDecalMode( true ); |
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R_SetDecalMode( true ); |
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if( vbos.decal_dlight_vbo ) |
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if( vbos.decal_dlight_vbo ) |
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{ |
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{ |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, lm_tc ) ); |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, lm_tc ) ); |
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GL_SelectTexture( mtst.tmu_gl ); |
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GL_SelectTexture( mtst.tmu_gl ); |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, gl_tc ) ); |
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, gl_tc ) ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), offsetof( vbovertex_t, pos ) ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof( vbovertex_t, pos ) ); |
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} |
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} |
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else |
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else |
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{ |
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{ |
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