Browse Source

engine: make dedicated work again

pull/2/head
Alibek Omarov 6 years ago
parent
commit
743c5ca8d5
  1. 185
      engine/common/dedicated.c
  2. 2
      engine/common/net_ws.c
  3. 2
      engine/server/sv_game.c
  4. 6
      engine/server/sv_phys.c
  5. 2
      engine/server/sv_save.c

185
engine/common/dedicated.c

@ -15,6 +15,9 @@ GNU General Public License for more details.
#ifdef XASH_DEDICATED #ifdef XASH_DEDICATED
#include "common.h" #include "common.h"
#include "mathlib.h" #include "mathlib.h"
#include "ref_api.h"
ref_globals_t refState;
const char *svc_strings[256] = const char *svc_strings[256] =
{ {
@ -319,189 +322,9 @@ void CL_StopPlayback( void )
} }
#include "sprite.h" void CL_ClearStaticEntities( void )
/*
====================
Mod_LoadSpriteModel
load sprite model
====================
*/
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
{ {
dsprite_q1_t *pinq1;
dsprite_hl_t *pinhl;
dsprite_t *pin;
short *numi = NULL;
dframetype_t *pframetype;
msprite_t *psprite;
int i, size;
if( loaded ) *loaded = false;
pin = (dsprite_t *)buffer;
mod->type = mod_sprite;
i = pin->version;
if( pin->ident != IDSPRITEHEADER )
{
Con_Reportf( S_ERROR "%s has wrong id (%x should be %x)\n", mod->name, pin->ident, IDSPRITEHEADER );
return;
}
if( i != SPRITE_VERSION_Q1 && i != SPRITE_VERSION_HL && i != SPRITE_VERSION_32 )
{
Con_Reportf( S_ERROR "%s has wrong version number (%i should be %i or %i)\n", mod->name, i, SPRITE_VERSION_Q1, SPRITE_VERSION_HL );
return;
}
mod->mempool = Mem_AllocPool( va( "^2%s^7", mod->name ));
if( i == SPRITE_VERSION_Q1 || i == SPRITE_VERSION_32 )
{
pinq1 = (dsprite_q1_t *)buffer;
size = sizeof( msprite_t ) + ( pinq1->numframes - 1 ) * sizeof( psprite->frames );
psprite = Mem_Calloc( mod->mempool, size );
mod->cache.data = psprite; // make link to extradata
psprite->type = pinq1->type;
psprite->texFormat = SPR_ADDITIVE; //SPR_ALPHTEST;
psprite->numframes = mod->numframes = pinq1->numframes;
psprite->facecull = SPR_CULL_FRONT;
psprite->radius = pinq1->boundingradius;
psprite->synctype = pinq1->synctype;
mod->mins[0] = mod->mins[1] = -pinq1->bounds[0] * 0.5f;
mod->maxs[0] = mod->maxs[1] = pinq1->bounds[0] * 0.5f;
mod->mins[2] = -pinq1->bounds[1] * 0.5f;
mod->maxs[2] = pinq1->bounds[1] * 0.5f;
numi = NULL;
}
else if( i == SPRITE_VERSION_HL )
{
pinhl = (dsprite_hl_t *)buffer;
size = sizeof( msprite_t ) + ( pinhl->numframes - 1 ) * sizeof( psprite->frames );
psprite = Mem_Calloc( mod->mempool, size );
mod->cache.data = psprite; // make link to extradata
psprite->type = pinhl->type;
psprite->texFormat = pinhl->texFormat;
psprite->numframes = mod->numframes = pinhl->numframes;
psprite->facecull = pinhl->facetype;
psprite->radius = pinhl->boundingradius;
psprite->synctype = pinhl->synctype;
mod->mins[0] = mod->mins[1] = -pinhl->bounds[0] * 0.5f;
mod->maxs[0] = mod->maxs[1] = pinhl->bounds[0] * 0.5f;
mod->mins[2] = -pinhl->bounds[1] * 0.5f;
mod->maxs[2] = pinhl->bounds[1] * 0.5f;
numi = (short *)(pinhl + 1);
}
if( Host_IsDedicated() )
{
// skip frames loading
if( loaded ) *loaded = true; // done
psprite->numframes = 0;
return;
}
if( numi == NULL )
{
rgbdata_t *pal;
pal = FS_LoadImage( "#id.pal", (byte *)&i, 768 );
pframetype = (dframetype_t *)(pinq1 + 1);
FS_FreeImage( pal ); // palette installed, no reason to keep this data
}
else if( *numi == 256 )
{
byte *src = (byte *)(numi+1);
rgbdata_t *pal;
// install palette
switch( psprite->texFormat )
{
case SPR_INDEXALPHA:
pal = FS_LoadImage( "#gradient.pal", src, 768 );
break;
case SPR_ALPHTEST:
pal = FS_LoadImage( "#masked.pal", src, 768 );
break;
default:
pal = FS_LoadImage( "#normal.pal", src, 768 );
break;
}
pframetype = (dframetype_t *)(src + 768);
FS_FreeImage( pal ); // palette installed, no reason to keep this data
}
else
{
Con_Reportf( S_ERROR "%s has wrong number of palette colors %i (should be 256)\n", mod->name, *numi );
return;
}
if( mod->numframes < 1 )
{
Con_Reportf( S_ERROR "%s has invalid # of frames: %d\n", mod->name, mod->numframes );
return;
}
if( loaded ) *loaded = true; // done
}
/*
====================
Mod_UnloadSpriteModel
release sprite model and frames
====================
*/
void Mod_UnloadSpriteModel( model_t *mod )
{
msprite_t *psprite;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe;
int i, j;
Assert( mod != NULL );
#ifndef XASH_DEDICATED
if( mod->type == mod_sprite )
{
if( host.type != HOST_DEDICATED )
{
psprite = mod->cache.data;
if( psprite )
{
// release all textures
for( i = 0; i < psprite->numframes; i++ )
{
if( psprite->frames[i].type == SPR_SINGLE )
{
pspriteframe = psprite->frames[i].frameptr;
GL_FreeTexture( pspriteframe->gl_texturenum );
}
else
{
pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
for( j = 0; j < pspritegroup->numframes; j++ )
{
pspriteframe = pspritegroup->frames[i];
GL_FreeTexture( pspriteframe->gl_texturenum );
}
}
}
}
}
}
#endif
Mem_FreePool( &mod->mempool );
memset( mod, 0, sizeof( *mod ));
} }
#endif // XASH_DEDICATED #endif // XASH_DEDICATED

2
engine/common/net_ws.c

@ -2368,7 +2368,9 @@ void HTTP_Run( void )
} }
// update progress // update progress
#ifndef XASH_DEDICATED
Cvar_SetValue( "scr_download", flProgress/iProgressCount * 100 ); Cvar_SetValue( "scr_download", flProgress/iProgressCount * 100 );
#endif // XASH_DEDICATED
HTTP_AutoClean(); HTTP_AutoClean();
} }

2
engine/server/sv_game.c

@ -618,6 +618,7 @@ void SV_RestartDecals( void )
// g-cont. add space for studiodecals if present // g-cont. add space for studiodecals if present
host.decalList = (decallist_t *)Z_Calloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 ); host.decalList = (decallist_t *)Z_Calloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
#ifndef XASH_DEDICATED
if( ref.dllFuncs.R_CreateDecalList ) if( ref.dllFuncs.R_CreateDecalList )
{ {
host.numdecals = ref.dllFuncs.R_CreateDecalList( host.decalList ); host.numdecals = ref.dllFuncs.R_CreateDecalList( host.decalList );
@ -626,6 +627,7 @@ void SV_RestartDecals( void )
ref.dllFuncs.R_ClearAllDecals(); ref.dllFuncs.R_ClearAllDecals();
} }
else else
#endif // XASH_DEDICATED
{ {
// we probably running a dedicated server // we probably running a dedicated server
host.numdecals = 0; host.numdecals = 0;

6
engine/server/sv_phys.c

@ -2005,7 +2005,11 @@ const char* pfnGetModelName( int modelindex )
static const byte *GL_TextureData( unsigned int texnum ) static const byte *GL_TextureData( unsigned int texnum )
{ {
return ref.dllFuncs.GL_TextureData( texnum ); #ifndef XASH_DEDICATED
return ref.dllFuncs.GL_TextureData ? ref.dllFuncs.GL_TextureData( texnum ) : NULL;
#else // XASH_DEDICATED
return NULL;
#endif // XASH_DEDICATED
} }
static server_physics_api_t gPhysicsAPI = static server_physics_api_t gPhysicsAPI =

2
engine/server/sv_save.c

@ -1130,11 +1130,13 @@ static void SaveClientState( SAVERESTOREDATA *pSaveData, const char *level, int
decalList = (decallist_t *)Z_Calloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 ); decalList = (decallist_t *)Z_Calloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
// initialize client header // initialize client header
#ifndef XASH_DEDICATED
if( ref.dllFuncs.R_CreateDecalList ) if( ref.dllFuncs.R_CreateDecalList )
{ {
header.decalCount = ref.dllFuncs.R_CreateDecalList( decalList ); header.decalCount = ref.dllFuncs.R_CreateDecalList( decalList );
} }
else else
#endif // XASH_DEDICATED
{ {
// we probably running a dedicated server // we probably running a dedicated server
header.decalCount = 0; header.decalCount = 0;

Loading…
Cancel
Save