@ -82,10 +82,10 @@ CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is v
@@ -82,10 +82,10 @@ CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is v
//
// userinfo
//
static CVAR_DEFINE_AUTO ( name , " player " , FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_PRINTABLEONLY , " player name " ) ;
static CVAR_DEFINE_AUTO ( model , " " , FCVAR_USERINFO | FCVAR_ARCHIVE , " player model ('player' is a singleplayer model) " ) ;
static CVAR_DEFINE_AUTO ( topcolor , " 0 " , FCVAR_USERINFO | FCVAR_ARCHIVE , " player top color " ) ;
static CVAR_DEFINE_AUTO ( bottomcolor , " 0 " , FCVAR_USERINFO | FCVAR_ARCHIVE , " player bottom color " ) ;
static CVAR_DEFINE_AUTO ( name , " player " , FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_PRINTABLEONLY | FCVAR_FILTERABLE , " player name " ) ;
static CVAR_DEFINE_AUTO ( model , " " , FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_FILTERABLE , " player model ('player' is a singleplayer model) " ) ;
static CVAR_DEFINE_AUTO ( topcolor , " 0 " , FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_FILTERABLE , " player top color " ) ;
static CVAR_DEFINE_AUTO ( bottomcolor , " 0 " , FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_FILTERABLE , " player bottom color " ) ;
CVAR_DEFINE_AUTO ( rate , " 3500 " , FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_FILTERABLE , " player network rate " ) ;
client_t cl ;