|
|
@ -57,6 +57,8 @@ void COM_NewGame( char const *pMapName ) |
|
|
|
GameState->landmarkName[0] = 0; |
|
|
|
GameState->landmarkName[0] = 0; |
|
|
|
GameState->loadGame = false; |
|
|
|
GameState->loadGame = false; |
|
|
|
GameState->newGame = true; |
|
|
|
GameState->newGame = true; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SV_ShutdownGame(); // exit from current game
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void COM_LoadLevel( char const *pMapName, qboolean background ) |
|
|
|
void COM_LoadLevel( char const *pMapName, qboolean background ) |
|
|
@ -74,6 +76,8 @@ void COM_LoadLevel( char const *pMapName, qboolean background ) |
|
|
|
GameState->landmarkName[0] = 0; |
|
|
|
GameState->landmarkName[0] = 0; |
|
|
|
GameState->loadGame = false; |
|
|
|
GameState->loadGame = false; |
|
|
|
GameState->newGame = false; |
|
|
|
GameState->newGame = false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SV_ShutdownGame(); // exit from current game
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void COM_LoadGame( char const *pMapName ) |
|
|
|
void COM_LoadGame( char const *pMapName ) |
|
|
|