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engine: platform: pass desired window mode through R_ChangeDisplaySettings
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@ -205,11 +205,12 @@ typedef enum
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} rserr_t;
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struct vidmode_s;
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typedef enum window_mode_e window_mode_t;
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// Window
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qboolean R_Init_Video( const int type );
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void R_Free_Video( void );
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qboolean VID_SetMode( void );
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rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen );
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rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode );
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int R_MaxVideoModes( void );
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struct vidmode_s *R_GetVideoMode( int num );
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void* GL_GetProcAddress( const char *name ); // RenderAPI requirement
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