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@ -1801,8 +1801,11 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
@@ -1801,8 +1801,11 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
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{ |
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#ifndef XASH_DEDICATED |
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// release old sky layers first
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if( !Host_IsDedicated() ) |
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{ |
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ref.dllFuncs.R_FreeSharedTexture( REF_ALPHASKY_TEXTURE ); |
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ref.dllFuncs.R_FreeSharedTexture( REF_SOLIDSKY_TEXTURE ); |
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} |
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#endif |
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} |
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@ -1827,8 +1830,11 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
@@ -1827,8 +1830,11 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
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Q_strncpy( tx->name, "*default", sizeof( tx->name )); |
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#ifndef XASH_DEDICATED |
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if( !Host_IsDedicated() ) |
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{ |
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tx->gl_texturenum = ref.dllFuncs.R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ); |
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tx->width = tx->height = 16; |
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} |
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#endif |
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continue; // missed
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} |
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@ -1869,6 +1875,8 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
@@ -1869,6 +1875,8 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
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} |
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#ifndef XASH_DEDICATED |
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if( !Host_IsDedicated() ) |
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{ |
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// check for multi-layered sky texture (quake1 specific)
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if( bmod->isworld && !Q_strncmp( mt->name, "sky", 3 ) && (( mt->width / mt->height ) == 2 ) ) |
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{ |
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@ -1964,6 +1972,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
@@ -1964,6 +1972,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
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if( src ) Mem_Free( src ); |
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} |
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} |
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} |
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#endif |
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} |
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@ -2242,7 +2251,7 @@ static void Mod_LoadSurfaces( dbspmodel_t *bmod )
@@ -2242,7 +2251,7 @@ static void Mod_LoadSurfaces( dbspmodel_t *bmod )
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} |
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#ifndef XASH_DEDICATED // TODO: Do we need subdivide on server?
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if( FBitSet( out->flags, SURF_DRAWTURB )) |
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if( FBitSet( out->flags, SURF_DRAWTURB ) && !Host_IsDedicated() ) |
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ref.dllFuncs.GL_SubdivideSurface( out ); // cut up polygon for warps
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#endif |
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} |
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