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ref: gl: use direct host.features instead of PARM_FEATURES

pull/2/head
Alibek Omarov 1 year ago
parent
commit
6059538d77
  1. 2
      ref/soft/r_light.c
  2. 8
      ref/soft/r_studio.c

2
ref/soft/r_light.c

@ -58,7 +58,7 @@ void GAME_EXPORT CL_RunLightStyles( void )
continue; continue;
} }
if( !ENGINE_GET_PARM( PARAM_GAMEPAUSED ) && frametime <= 0.1f ) if( !gp_cl->paused && frametime <= 0.1f )
ls->time += frametime; // evaluate local time ls->time += frametime; // evaluate local time
flight = (int)Q_floor( ls->time * 10 ); flight = (int)Q_floor( ls->time * 10 );

8
ref/soft/r_studio.c

@ -585,12 +585,12 @@ void R_StudioSetUpTransform( cl_entity_t *e )
VectorCopy( e->angles, angles ); VectorCopy( e->angles, angles );
// interpolate monsters position (moved into UpdateEntityFields by user request) // interpolate monsters position (moved into UpdateEntityFields by user request)
if( e->curstate.movetype == MOVETYPE_STEP && !FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_COMPUTE_STUDIO_LERP )) if( e->curstate.movetype == MOVETYPE_STEP && !FBitSet( gp_host->features, ENGINE_COMPUTE_STUDIO_LERP ))
{ {
R_StudioLerpMovement( e, g_studio.time, origin, angles ); R_StudioLerpMovement( e, g_studio.time, origin, angles );
} }
if( !FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_COMPENSATE_QUAKE_BUG )) if( !FBitSet( gp_host->features, ENGINE_COMPENSATE_QUAKE_BUG ))
angles[PITCH] = -angles[PITCH]; // stupid quake bug angles[PITCH] = -angles[PITCH]; // stupid quake bug
// don't rotate clients, only aim // don't rotate clients, only aim
@ -1356,7 +1356,7 @@ void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
msurface_t *psurf = NULL; msurface_t *psurf = NULL;
pmtrace_t trace; pmtrace_t trace;
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_WRITE_LARGE_COORD )) if( FBitSet( gp_host->features, ENGINE_WRITE_LARGE_COORD ))
{ {
vecEnd[0] = origin[0] - mv->skyvec_x * 65536.0f; vecEnd[0] = origin[0] - mv->skyvec_x * 65536.0f;
vecEnd[1] = origin[1] - mv->skyvec_y * 65536.0f; vecEnd[1] = origin[1] - mv->skyvec_y * 65536.0f;
@ -3538,7 +3538,7 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
gEngfuncs.Image_SetMDLPointer((byte *)phdr + ptexture->index); gEngfuncs.Image_SetMDLPointer((byte *)phdr + ptexture->index);
size = sizeof( mstudiotexture_t ) + ptexture->width * ptexture->height + 768; size = sizeof( mstudiotexture_t ) + ptexture->width * ptexture->height + 768;
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LOAD_DELUXEDATA ) && FBitSet( ptexture->flags, STUDIO_NF_MASKED )) if( FBitSet( gp_host->features, ENGINE_LOAD_DELUXEDATA ) && FBitSet( ptexture->flags, STUDIO_NF_MASKED ))
flags |= TF_KEEP_SOURCE; // Paranoia2 texture alpha-tracing flags |= TF_KEEP_SOURCE; // Paranoia2 texture alpha-tracing
// build the texname // build the texname

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