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engine: psvita: rebalance memory pools a bit

pull/2/head
fgsfds 2 years ago committed by Alibek Omarov
parent
commit
5beed5ab29
  1. 4
      engine/platform/psvita/sys_psvita.c

4
engine/platform/psvita/sys_psvita.c

@ -30,8 +30,8 @@ GNU General Public License for more details.
SceUInt32 sceUserMainThreadStackSize = 512 * 1024; SceUInt32 sceUserMainThreadStackSize = 512 * 1024;
unsigned int _pthread_stack_default_user = 512 * 1024; unsigned int _pthread_stack_default_user = 512 * 1024;
unsigned int _newlib_heap_size_user = 200 * 1024 * 1024; unsigned int _newlib_heap_size_user = 200 * 1024 * 1024;
#define VGL_MEM_THRESHOLD ( 32 * 1024 * 1024 ) #define VGL_MEM_THRESHOLD ( 40 * 1024 * 1024 )
#define VGL_VERTEX_POOL_SIZE ( 8 * 1024 * 1024 ) #define VGL_VERTEX_POOL_SIZE ( 4 * 1024 * 1024 )
/* HACK: stubs for GL functions that are missing from vitaGL */ /* HACK: stubs for GL functions that are missing from vitaGL */

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