Browse Source

Add support for TextAPI in menu

pull/2/head
Alibek Omarov 7 years ago
parent
commit
5af7eb6c18
  1. 66
      engine/client/cl_gameui.c

66
engine/client/cl_gameui.c

@ -21,6 +21,7 @@ GNU General Public License for more details. @@ -21,6 +21,7 @@ GNU General Public License for more details.
#include "input.h"
static MENUAPI GetMenuAPI;
static ADDTOUCHBUTTONTOLIST pfnAddTouchButtonToList;
static void UI_UpdateUserinfo( void );
gameui_static_t gameui;
@ -473,6 +474,21 @@ void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *pr @@ -473,6 +474,21 @@ void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *pr
PIC_DrawGeneric( x, y, width, height, prc );
}
/*
=======================
UI_AddTouchButtonToList
send button parameters to menu
=======================
*/
void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags )
{
if( pfnAddTouchButtonToList )
{
pfnAddTouchButtonToList( name, texture, command, color, flags );
}
}
/*
=========
pfnPIC_EnableScissor
@ -987,6 +1003,19 @@ static ui_enginefuncs_t gEngfuncs = @@ -987,6 +1003,19 @@ static ui_enginefuncs_t gEngfuncs =
VID_GetModeString,
};
static void pfnEnableTextInput( int enable )
{
Key_EnableTextInput( enable, false );
}
static ui_textfuncs_t gTextfuncs =
{
pfnEnableTextInput,
Con_UtfProcessChar,
Con_UtfMoveLeft,
Con_UtfMoveRight
};
void UI_UnloadProgs( void )
{
if( !gameui.hInstance ) return;
@ -1007,7 +1036,9 @@ void UI_UnloadProgs( void ) @@ -1007,7 +1036,9 @@ void UI_UnloadProgs( void )
qboolean UI_LoadProgs( void )
{
static ui_enginefuncs_t gpEngfuncs;
static ui_textfuncs_t gpTextfuncs;
static ui_globalvars_t gpGlobals;
UITEXTAPI GiveTextApi;
int i;
if( gameui.hInstance ) UI_UnloadProgs();
@ -1015,11 +1046,24 @@ qboolean UI_LoadProgs( void ) @@ -1015,11 +1046,24 @@ qboolean UI_LoadProgs( void )
// setup globals
gameui.globals = &gpGlobals;
if(( gameui.hInstance = COM_LoadLibrary( va( "%s/menu.dll", GI->dll_path ), false, false )) == NULL )
#ifdef XASH_INTERNAL_GAMELIBS
if(!( gameui.hInstance = COM_LoadLibrary( "menu", false, false )))
return false;
#else
if(!( gameui.hInstance = COM_LoadLibrary( va( "%s/" MENUDLL, GI->dll_path ), false, false )))
{
FS_AllowDirectPaths( true );
if(!( gameui.hInstance = COM_LoadLibrary( "../" MENUDLL, false, false ))
&& !( gameui.hInstance = COM_LoadLibrary( MENUDLL, false, false )))
{
if(( gameui.hInstance = COM_LoadLibrary( "menu.dll", false, true )) == NULL )
FS_AllowDirectPaths( false );
return false;
}
}
#endif
FS_AllowDirectPaths( false );
if(( GetMenuAPI = (MENUAPI)COM_GetProcAddress( gameui.hInstance, "GetMenuAPI" )) == NULL )
{
@ -1029,6 +1073,24 @@ qboolean UI_LoadProgs( void ) @@ -1029,6 +1073,24 @@ qboolean UI_LoadProgs( void )
return false;
}
gameui.use_text_api = false;
if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) )
{
MsgDev( D_NOTE, "UI_LoadProgs: extended Text API initialized\n" );
// make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpTextfuncs, &gTextfuncs, sizeof( gpTextfuncs ));
if( GiveTextApi( &gpTextfuncs ) )
gameui.use_text_api = true;
}
pfnAddTouchButtonToList = (ADDTOUCHBUTTONTOLIST)COM_GetProcAddress( gameui.hInstance, "AddTouchButtonToList" );
if( pfnAddTouchButtonToList )
{
MsgDev( D_NOTE, "UI_LoadProgs: AddTouchButtonToList call found\n" );
}
// make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));

Loading…
Cancel
Save