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@ -572,14 +572,14 @@ static qboolean GL_UploadTexture( image_t *tex, rgbdata_t *pic ) |
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// increase size to workaround triangle renderer bugs
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// increase size to workaround triangle renderer bugs
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// it seems to assume memory readable. maybe it was pointed to WAD?
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// it seems to assume memory readable. maybe it was pointed to WAD?
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//tex->pixels[j] = (byte*)Mem_Calloc( r_temppool, width * height * sizeof(pixel_t) + 1024 ) + 512;
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//tex->pixels[j] = (byte*)Mem_Calloc( r_temppool, width * height * sizeof(pixel_t) + 1024 ) + 512;
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tex->pixels[j] = (byte*)Mem_Calloc( r_temppool, width * height * sizeof(pixel_t) ); |
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tex->pixels[j] = (pixel_t*)Mem_Calloc( r_temppool, width * height * sizeof(pixel_t) ); |
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//memset( (byte*)tex->pixels[j] - 512, 0xFF, 512 );
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//memset( (byte*)tex->pixels[j] - 512, 0xFF, 512 );
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//memset( (byte*)tex->pixels[j] + width * height * sizeof(pixel_t), 0xFF, 512 );
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//memset( (byte*)tex->pixels[j] + width * height * sizeof(pixel_t), 0xFF, 512 );
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if( j == 0 && tex->flags & TF_HAS_ALPHA ) |
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if( j == 0 && tex->flags & TF_HAS_ALPHA ) |
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tex->alpha_pixels = (byte*)Mem_Calloc( r_temppool, width * height * sizeof(pixel_t) ); |
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tex->alpha_pixels = (pixel_t*)Mem_Calloc( r_temppool, width * height * sizeof(pixel_t) ); |
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for(i = 0; i < height * width; i++ ) |
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for(i = 0; i < height * width; i++ ) |
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{ |
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{ |
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