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@ -57,6 +57,7 @@ typedef struct sortedmesh_s
@@ -57,6 +57,7 @@ typedef struct sortedmesh_s
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} sortedmesh_t; |
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#if XASH_LOW_MEMORY |
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#undef MAXSTUDIOVERTS |
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#define MAXSTUDIOVERTS 1024 |
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#endif |
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@ -3527,7 +3528,7 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
@@ -3527,7 +3528,7 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
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int flags = 0; |
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char texname[128], name[128], mdlname[128]; |
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texture_t *tx = NULL; |
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if( ptexture->flags & STUDIO_NF_NORMALMAP ) |
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flags |= (TF_NORMALMAP); |
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@ -3551,17 +3552,17 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
@@ -3551,17 +3552,17 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
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tx->anim_min = PLATE_HUE_START; // topcolor start
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tx->anim_max = PLATE_HUE_END; // topcolor end
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// bottomcolor start always equal is (topcolor end + 1)
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tx->anim_total = SUIT_HUE_END;// bottomcolor end
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tx->anim_total = SUIT_HUE_END;// bottomcolor end
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} |
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else |
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{ |
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Q_strncpy( tx->name, "DM_User", sizeof( tx->name )); // custom remapped
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Q_strncpy( val, ptexture->name + 7, 4 ); |
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Q_strncpy( val, ptexture->name + 7, 4 ); |
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tx->anim_min = bound( 0, Q_atoi( val ), 255 ); // topcolor start
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Q_strncpy( val, ptexture->name + 11, 4 ); |
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Q_strncpy( val, ptexture->name + 11, 4 ); |
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tx->anim_max = bound( 0, Q_atoi( val ), 255 ); // topcolor end
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// bottomcolor start always equal is (topcolor end + 1)
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Q_strncpy( val, ptexture->name + 15, 4 ); |
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Q_strncpy( val, ptexture->name + 15, 4 ); |
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tx->anim_total = bound( 0, Q_atoi( val ), 255 ); // bottomcolor end
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} |
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@ -3603,7 +3604,7 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
@@ -3603,7 +3604,7 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
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} |
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else if( tx ) |
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{ |
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// duplicate texnum for easy acess
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// duplicate texnum for easy acess
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tx->gl_texturenum = ptexture->index; |
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} |
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} |
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