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ref_soft: uncomment texture API functions implementations, they must be working now
Fixes #326 and probably some ref_soft crashes
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@ -48,12 +48,12 @@ static void GAME_EXPORT R_IncrementSpeedsCounter( int type )
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static const byte * GAME_EXPORT R_GetTextureOriginalBuffer( unsigned int idx )
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static const byte * GAME_EXPORT R_GetTextureOriginalBuffer( unsigned int idx )
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{
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{
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/*gl_texture_t *glt = R_GetTexture( idx );
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image_t *glt = R_GetTexture( idx );
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if( !glt || !glt->original || !glt->original->buffer )
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if( !glt || !glt->original || !glt->original->buffer )
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return NULL;*/
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return NULL;
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return NULL;
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return glt->original->buffer;
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}
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}
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/*
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/*
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@ -244,15 +244,15 @@ static float GAME_EXPORT R_GetFrameTime( void )
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static const char * GAME_EXPORT GL_TextureName( unsigned int texnum )
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static const char * GAME_EXPORT GL_TextureName( unsigned int texnum )
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{
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{
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return "";//return R_GetTexture( texnum )->name;
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return R_GetTexture( texnum )->name;
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}
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}
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const byte * GAME_EXPORT GL_TextureData( unsigned int texnum )
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const byte * GAME_EXPORT GL_TextureData( unsigned int texnum )
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{
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{
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// rgbdata_t *pic = R_GetTexture( texnum )->original;
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rgbdata_t *pic = R_GetTexture( texnum )->original;
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//if( pic != NULL )
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if( pic != NULL )
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//return pic->buffer;
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return pic->buffer;
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return NULL;
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return NULL;
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}
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}
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