mirror of
https://github.com/YGGverse/xash3d-fwgs.git
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engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
This commit is contained in:
parent
6b223f1325
commit
57499dea33
@ -218,11 +218,6 @@ void GAME_EXPORT Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ...
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}
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}
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const byte *GL_TextureData( unsigned int texnum )
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{
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return NULL;
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}
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void SCR_CheckStartupVids( void )
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void SCR_CheckStartupVids( void )
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{
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{
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@ -3174,7 +3174,7 @@ Mod_CheckLump
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check lump for existing
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check lump for existing
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==================
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==================
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*/
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*/
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int Mod_CheckLump( const char *filename, const int lump, int *lumpsize )
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int GAME_EXPORT Mod_CheckLump( const char *filename, const int lump, int *lumpsize )
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{
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{
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file_t *f = FS_Open( filename, "rb", false );
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file_t *f = FS_Open( filename, "rb", false );
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byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )];
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byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )];
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@ -3233,7 +3233,7 @@ Mod_ReadLump
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reading random lump by user request
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reading random lump by user request
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==================
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==================
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*/
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*/
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int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize )
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int GAME_EXPORT Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize )
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{
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{
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file_t *f = FS_Open( filename, "rb", false );
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file_t *f = FS_Open( filename, "rb", false );
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byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )];
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byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )];
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@ -3315,7 +3315,7 @@ writing lump by user request
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only empty lumps is allows
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only empty lumps is allows
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==================
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==================
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*/
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*/
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int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize )
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int GAME_EXPORT Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize )
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{
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{
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byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )];
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byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )];
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size_t prefetch_size = sizeof( buffer );
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size_t prefetch_size = sizeof( buffer );
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@ -516,14 +516,10 @@ void SV_DeactivateServer( void );
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void SV_Physics( void );
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void SV_Physics( void );
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qboolean SV_InitPhysicsAPI( void );
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qboolean SV_InitPhysicsAPI( void );
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void SV_CheckVelocity( edict_t *ent );
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void SV_CheckVelocity( edict_t *ent );
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qboolean SV_CheckWater( edict_t *ent );
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qboolean SV_RunThink( edict_t *ent );
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qboolean SV_PlayerRunThink( edict_t *ent, float frametime, double time );
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qboolean SV_PlayerRunThink( edict_t *ent, float frametime, double time );
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qboolean SV_TestEntityPosition( edict_t *ent, edict_t *blocker );
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qboolean SV_TestEntityPosition( edict_t *ent, edict_t *blocker );
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void SV_Impact( edict_t *e1, edict_t *e2, trace_t *trace );
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void SV_Impact( edict_t *e1, edict_t *e2, trace_t *trace );
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qboolean SV_CanPushed( edict_t *ent );
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void SV_FreeOldEntities( void );
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void SV_FreeOldEntities( void );
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void SV_CheckAllEnts( void );
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//
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//
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// sv_move.c
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// sv_move.c
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@ -693,7 +689,6 @@ void SV_CustomClipMoveToEntity( edict_t *ent, const vec3_t start, vec3_t mins, v
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trace_t SV_TraceHull( edict_t *ent, int hullNum, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end );
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trace_t SV_TraceHull( edict_t *ent, int hullNum, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end );
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trace_t SV_Move( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e, qboolean monsterclip );
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trace_t SV_Move( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e, qboolean monsterclip );
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trace_t SV_MoveNoEnts( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e );
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trace_t SV_MoveNoEnts( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e );
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trace_t SV_MoveNormal( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e );
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const char *SV_TraceTexture( edict_t *ent, const vec3_t start, const vec3_t end );
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const char *SV_TraceTexture( edict_t *ent, const vec3_t start, const vec3_t end );
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msurface_t *SV_TraceSurface( edict_t *ent, const vec3_t start, const vec3_t end );
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msurface_t *SV_TraceSurface( edict_t *ent, const vec3_t start, const vec3_t end );
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trace_t SV_MoveToss( edict_t *tossent, edict_t *ignore );
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trace_t SV_MoveToss( edict_t *tossent, edict_t *ignore );
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@ -703,7 +698,6 @@ int SV_TruePointContents( const vec3_t p );
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int SV_PointContents( const vec3_t p );
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int SV_PointContents( const vec3_t p );
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void SV_RunLightStyles( void );
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void SV_RunLightStyles( void );
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void SV_SetLightStyle( int style, const char* s, float f );
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void SV_SetLightStyle( int style, const char* s, float f );
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const char *SV_GetLightStyle( int style );
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int SV_LightForEntity( edict_t *pEdict );
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int SV_LightForEntity( edict_t *pEdict );
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//
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//
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@ -760,7 +760,7 @@ SV_BoxInPVS
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check brush boxes in fat pvs
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check brush boxes in fat pvs
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==============
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==============
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*/
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*/
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qboolean SV_BoxInPVS( const vec3_t org, const vec3_t absmin, const vec3_t absmax )
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qboolean GAME_EXPORT SV_BoxInPVS( const vec3_t org, const vec3_t absmin, const vec3_t absmax )
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{
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{
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if( !Mod_BoxVisible( absmin, absmax, Mod_GetPVSForPoint( org )))
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if( !Mod_BoxVisible( absmin, absmax, Mod_GetPVSForPoint( org )))
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return false;
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return false;
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@ -270,7 +270,7 @@ SV_ModelHandle
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get model by handle
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get model by handle
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================
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================
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*/
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*/
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model_t *SV_ModelHandle( int modelindex )
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model_t *GAME_EXPORT SV_ModelHandle( int modelindex )
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{
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{
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if( modelindex < 0 || modelindex >= MAX_MODELS )
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if( modelindex < 0 || modelindex >= MAX_MODELS )
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return NULL;
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return NULL;
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@ -65,7 +65,7 @@ Utility functions
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SV_CheckAllEnts
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SV_CheckAllEnts
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================
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================
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*/
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*/
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void SV_CheckAllEnts( void )
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static void SV_CheckAllEnts( void )
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{
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{
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static double nextcheck;
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static double nextcheck;
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edict_t *e;
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edict_t *e;
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@ -193,7 +193,7 @@ in a frame. Not used for pushmove objects, because they must be exact.
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Returns false if the entity removed itself.
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Returns false if the entity removed itself.
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=============
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=============
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*/
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*/
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qboolean SV_RunThink( edict_t *ent )
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static qboolean SV_RunThink( edict_t *ent )
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{
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{
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float thinktime;
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float thinktime;
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@ -300,7 +300,7 @@ SV_AngularMove
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may use friction for smooth stopping
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may use friction for smooth stopping
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=============
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=============
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*/
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*/
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void SV_AngularMove( edict_t *ent, float frametime, float friction )
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static void SV_AngularMove( edict_t *ent, float frametime, float friction )
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{
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{
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float adjustment;
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float adjustment;
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int i;
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int i;
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@ -334,7 +334,7 @@ SV_LinearMove
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use friction for smooth stopping
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use friction for smooth stopping
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=============
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=============
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*/
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*/
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void SV_LinearMove( edict_t *ent, float frametime, float friction )
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static void SV_LinearMove( edict_t *ent, float frametime, float friction )
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{
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{
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int i;
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int i;
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float adjustment;
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float adjustment;
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@ -368,7 +368,7 @@ SV_RecursiveWaterLevel
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recursively recalculating the middle
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recursively recalculating the middle
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=============
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=============
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*/
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*/
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float SV_RecursiveWaterLevel( vec3_t origin, float out, float in, int count )
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static float SV_RecursiveWaterLevel( vec3_t origin, float out, float in, int count )
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{
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{
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vec3_t point;
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vec3_t point;
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float offset;
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float offset;
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@ -390,7 +390,7 @@ SV_Submerged
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determine how deep the entity is
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determine how deep the entity is
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=============
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=============
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*/
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*/
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float SV_Submerged( edict_t *ent )
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static float SV_Submerged( edict_t *ent )
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{
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{
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float start, bottom;
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float start, bottom;
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vec3_t point;
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vec3_t point;
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@ -423,7 +423,7 @@ float SV_Submerged( edict_t *ent )
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SV_CheckWater
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SV_CheckWater
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=============
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=============
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*/
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*/
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qboolean SV_CheckWater( edict_t *ent )
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static qboolean SV_CheckWater( edict_t *ent )
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{
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{
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int cont, truecont;
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int cont, truecont;
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vec3_t point;
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vec3_t point;
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@ -491,7 +491,7 @@ SV_CheckMover
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test thing (applies the friction to pushables while standing on moving platform)
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test thing (applies the friction to pushables while standing on moving platform)
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=============
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=============
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*/
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*/
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qboolean SV_CheckMover( edict_t *ent )
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static qboolean SV_CheckMover( edict_t *ent )
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{
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{
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edict_t *gnd = ent->v.groundentity;
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edict_t *gnd = ent->v.groundentity;
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@ -514,7 +514,7 @@ SV_ClipVelocity
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Slide off of the impacting object
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Slide off of the impacting object
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==================
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==================
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*/
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*/
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int SV_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
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static int SV_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
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{
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{
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float backoff;
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float backoff;
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float change;
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float change;
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@ -557,7 +557,7 @@ Returns the clipflags if the velocity was modified (hit something solid)
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4 = dead stop
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4 = dead stop
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============
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============
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*/
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*/
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int SV_FlyMove( edict_t *ent, float time, trace_t *steptrace )
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static int SV_FlyMove( edict_t *ent, float time, trace_t *steptrace )
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{
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{
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int i, j, numplanes, bumpcount, blocked;
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int i, j, numplanes, bumpcount, blocked;
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vec3_t dir, end, planes[MAX_CLIP_PLANES];
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vec3_t dir, end, planes[MAX_CLIP_PLANES];
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@ -701,7 +701,7 @@ SV_AddGravity
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============
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============
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*/
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*/
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void SV_AddGravity( edict_t *ent )
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static void SV_AddGravity( edict_t *ent )
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{
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{
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float ent_gravity;
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float ent_gravity;
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@ -732,7 +732,7 @@ SV_AllowPushRotate
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Allows to change entity yaw?
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Allows to change entity yaw?
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============
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============
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*/
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*/
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qboolean SV_AllowPushRotate( edict_t *ent )
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static qboolean SV_AllowPushRotate( edict_t *ent )
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{
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{
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model_t *mod;
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model_t *mod;
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@ -757,7 +757,7 @@ SV_PushEntity
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Does not change the entities velocity at all
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Does not change the entities velocity at all
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============
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============
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*/
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*/
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trace_t SV_PushEntity( edict_t *ent, const vec3_t lpush, const vec3_t apush, int *blocked, float flDamage )
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static trace_t SV_PushEntity( edict_t *ent, const vec3_t lpush, const vec3_t apush, int *blocked, float flDamage )
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{
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{
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trace_t trace;
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trace_t trace;
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qboolean monsterBlock;
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qboolean monsterBlock;
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@ -819,7 +819,7 @@ SV_CanPushed
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filter entities for push
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filter entities for push
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============
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============
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*/
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*/
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qboolean SV_CanPushed( edict_t *ent )
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static qboolean SV_CanPushed( edict_t *ent )
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{
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{
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// filter movetypes to collide with
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// filter movetypes to collide with
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switch( ent->v.movetype )
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switch( ent->v.movetype )
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@ -1118,7 +1118,7 @@ SV_Physics_Pusher
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================
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================
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*/
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*/
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void SV_Physics_Pusher( edict_t *ent )
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static void SV_Physics_Pusher( edict_t *ent )
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{
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{
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float oldtime, oldtime2;
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float oldtime, oldtime2;
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float thinktime, movetime;
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float thinktime, movetime;
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@ -1192,7 +1192,7 @@ SV_Physics_Follow
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just copy angles and origin of parent
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just copy angles and origin of parent
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=============
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=============
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*/
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*/
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void SV_Physics_Follow( edict_t *ent )
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static void SV_Physics_Follow( edict_t *ent )
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{
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{
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edict_t *parent;
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edict_t *parent;
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@ -1220,7 +1220,7 @@ SV_Physics_Compound
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a glue two entities together
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a glue two entities together
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=============
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=============
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*/
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*/
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void SV_Physics_Compound( edict_t *ent )
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static void SV_Physics_Compound( edict_t *ent )
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{
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{
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edict_t *parent;
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edict_t *parent;
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@ -1300,7 +1300,7 @@ SV_PhysicsNoclip
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A moving object that doesn't obey physics
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A moving object that doesn't obey physics
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=============
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=============
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*/
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*/
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void SV_Physics_Noclip( edict_t *ent )
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static void SV_Physics_Noclip( edict_t *ent )
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{
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{
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// regular thinking
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// regular thinking
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if( !SV_RunThink( ent )) return;
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if( !SV_RunThink( ent )) return;
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@ -1327,7 +1327,7 @@ SV_CheckWaterTransition
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=============
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=============
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*/
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*/
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void SV_CheckWaterTransition( edict_t *ent )
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static void SV_CheckWaterTransition( edict_t *ent )
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{
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{
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vec3_t point;
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vec3_t point;
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int cont;
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int cont;
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@ -1400,7 +1400,7 @@ SV_Physics_Toss
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Toss, bounce, and fly movement. When onground, do nothing.
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Toss, bounce, and fly movement. When onground, do nothing.
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=============
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=============
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*/
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*/
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void SV_Physics_Toss( edict_t *ent )
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static void SV_Physics_Toss( edict_t *ent )
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{
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{
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trace_t trace;
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trace_t trace;
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vec3_t move;
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vec3_t move;
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@ -1546,7 +1546,7 @@ This is also used for objects that have become still on the ground, but
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will fall if the floor is pulled out from under them.
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will fall if the floor is pulled out from under them.
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=============
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=============
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*/
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*/
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void SV_Physics_Step( edict_t *ent )
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static void SV_Physics_Step( edict_t *ent )
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{
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{
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qboolean inwater;
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qboolean inwater;
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qboolean wasonground;
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qboolean wasonground;
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@ -1678,7 +1678,7 @@ SV_PhysicsNone
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Non moving objects can only think
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Non moving objects can only think
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=============
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=============
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*/
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*/
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void SV_Physics_None( edict_t *ent )
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static void SV_Physics_None( edict_t *ent )
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{
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{
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SV_RunThink( ent );
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SV_RunThink( ent );
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}
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}
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@ -1801,7 +1801,7 @@ SV_GetServerTime
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Inplementation for new physics interface
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Inplementation for new physics interface
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================
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================
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*/
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*/
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double SV_GetServerTime( void )
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static double GAME_EXPORT SV_GetServerTime( void )
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{
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{
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return sv.time;
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return sv.time;
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}
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}
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@ -1813,7 +1813,7 @@ SV_GetFrameTime
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Inplementation for new physics interface
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Inplementation for new physics interface
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================
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================
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*/
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*/
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double SV_GetFrameTime( void )
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static double GAME_EXPORT SV_GetFrameTime( void )
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{
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{
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return sv.frametime;
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return sv.frametime;
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}
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}
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@ -1825,7 +1825,7 @@ SV_GetHeadNode
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Inplementation for new physics interface
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Inplementation for new physics interface
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================
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================
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*/
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*/
|
||||||
areanode_t *SV_GetHeadNode( void )
|
static areanode_t *GAME_EXPORT SV_GetHeadNode( void )
|
||||||
{
|
{
|
||||||
return sv_areanodes;
|
return sv_areanodes;
|
||||||
}
|
}
|
||||||
@ -1837,7 +1837,7 @@ SV_ServerState
|
|||||||
Inplementation for new physics interface
|
Inplementation for new physics interface
|
||||||
================
|
================
|
||||||
*/
|
*/
|
||||||
int SV_ServerState( void )
|
static int GAME_EXPORT SV_ServerState( void )
|
||||||
{
|
{
|
||||||
return sv.state;
|
return sv.state;
|
||||||
}
|
}
|
||||||
@ -1897,7 +1897,23 @@ void SV_DrawOrthoTriangles( void )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SV_UpdateFogSettings( unsigned int packed_fog )
|
/*
|
||||||
|
==================
|
||||||
|
SV_GetLightStyle
|
||||||
|
|
||||||
|
needs to get correct working SV_LightPoint
|
||||||
|
==================
|
||||||
|
*/
|
||||||
|
const char *GAME_EXPORT SV_GetLightStyle( int style )
|
||||||
|
{
|
||||||
|
if( style < 0 ) style = 0;
|
||||||
|
if( style >= MAX_LIGHTSTYLES )
|
||||||
|
Host_Error( "SV_GetLightStyle: style: %i >= %d", style, MAX_LIGHTSTYLES );
|
||||||
|
|
||||||
|
return sv.lightstyles[style].pattern;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void GAME_EXPORT SV_UpdateFogSettings( unsigned int packed_fog )
|
||||||
{
|
{
|
||||||
svgame.movevars.fog_settings = packed_fog;
|
svgame.movevars.fog_settings = packed_fog;
|
||||||
host.movevars_changed = true; // force to transmit
|
host.movevars_changed = true; // force to transmit
|
||||||
@ -1909,7 +1925,7 @@ pfnGetFilesList
|
|||||||
|
|
||||||
=========
|
=========
|
||||||
*/
|
*/
|
||||||
static char **pfnGetFilesList( const char *pattern, int *numFiles, int gamedironly )
|
static char **GAME_EXPORT pfnGetFilesList( const char *pattern, int *numFiles, int gamedironly )
|
||||||
{
|
{
|
||||||
static search_t *t = NULL;
|
static search_t *t = NULL;
|
||||||
|
|
||||||
@ -1927,12 +1943,12 @@ static char **pfnGetFilesList( const char *pattern, int *numFiles, int gamediron
|
|||||||
return t->filenames;
|
return t->filenames;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void *pfnMem_Alloc( size_t cb, const char *filename, const int fileline )
|
static void *GAME_EXPORT pfnMem_Alloc( size_t cb, const char *filename, const int fileline )
|
||||||
{
|
{
|
||||||
return _Mem_Alloc( svgame.mempool, cb, true, filename, fileline );
|
return _Mem_Alloc( svgame.mempool, cb, true, filename, fileline );
|
||||||
}
|
}
|
||||||
|
|
||||||
static void pfnMem_Free( void *mem, const char *filename, const int fileline )
|
static void GAME_EXPORT pfnMem_Free( void *mem, const char *filename, const int fileline )
|
||||||
{
|
{
|
||||||
if( !mem ) return;
|
if( !mem ) return;
|
||||||
_Mem_Free( mem, filename, fileline );
|
_Mem_Free( mem, filename, fileline );
|
||||||
@ -1958,6 +1974,11 @@ static int GAME_EXPORT pfnPointContents( const float *pos, int groupmask )
|
|||||||
return cont;
|
return cont;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static trace_t GAME_EXPORT SV_MoveNormal( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e )
|
||||||
|
{
|
||||||
|
return SV_Move( start, mins, maxs, end, type, e, false );
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=============
|
=============
|
||||||
pfnWriteBytes
|
pfnWriteBytes
|
||||||
@ -1971,7 +1992,7 @@ static void GAME_EXPORT pfnWriteBytes( const byte *bytes, int count )
|
|||||||
svgame.msg_realsize += count;
|
svgame.msg_realsize += count;
|
||||||
}
|
}
|
||||||
|
|
||||||
const byte *pfnLoadImagePixels( const char *filename, int *width, int *height )
|
static const byte *GAME_EXPORT pfnLoadImagePixels( const char *filename, int *width, int *height )
|
||||||
{
|
{
|
||||||
rgbdata_t *pic = FS_LoadImage( filename, NULL, 0 );
|
rgbdata_t *pic = FS_LoadImage( filename, NULL, 0 );
|
||||||
byte *buffer;
|
byte *buffer;
|
||||||
@ -1987,14 +2008,14 @@ const byte *pfnLoadImagePixels( const char *filename, int *width, int *height )
|
|||||||
return buffer;
|
return buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* pfnGetModelName( int modelindex )
|
static const char *GAME_EXPORT pfnGetModelName( int modelindex )
|
||||||
{
|
{
|
||||||
if( modelindex < 0 || modelindex >= MAX_MODELS )
|
if( modelindex < 0 || modelindex >= MAX_MODELS )
|
||||||
return NULL;
|
return NULL;
|
||||||
return sv.model_precache[modelindex];
|
return sv.model_precache[modelindex];
|
||||||
}
|
}
|
||||||
|
|
||||||
static const byte *GL_TextureData( unsigned int texnum )
|
static const byte *GAME_EXPORT GL_TextureData( unsigned int texnum )
|
||||||
{
|
{
|
||||||
#if !XASH_DEDICATED
|
#if !XASH_DEDICATED
|
||||||
return Host_IsDedicated() ? NULL : ref.dllFuncs.GL_TextureData( texnum );
|
return Host_IsDedicated() ? NULL : ref.dllFuncs.GL_TextureData( texnum );
|
||||||
|
@ -589,7 +589,7 @@ void SV_FindTouchedLeafs( edict_t *ent, mnode_t *node, int *headnode )
|
|||||||
SV_LinkEdict
|
SV_LinkEdict
|
||||||
===============
|
===============
|
||||||
*/
|
*/
|
||||||
void SV_LinkEdict( edict_t *ent, qboolean touch_triggers )
|
void GAME_EXPORT SV_LinkEdict( edict_t *ent, qboolean touch_triggers )
|
||||||
{
|
{
|
||||||
areanode_t *node;
|
areanode_t *node;
|
||||||
int headnode;
|
int headnode;
|
||||||
@ -1347,17 +1347,12 @@ trace_t SV_Move( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end,
|
|||||||
return clip.trace;
|
return clip.trace;
|
||||||
}
|
}
|
||||||
|
|
||||||
trace_t SV_MoveNormal( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e )
|
|
||||||
{
|
|
||||||
return SV_Move( start, mins, maxs, end, type, e, false );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
==================
|
==================
|
||||||
SV_MoveNoEnts
|
SV_MoveNoEnts
|
||||||
==================
|
==================
|
||||||
*/
|
*/
|
||||||
trace_t SV_MoveNoEnts( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e )
|
trace_t GAME_EXPORT SV_MoveNoEnts( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e )
|
||||||
{
|
{
|
||||||
moveclip_t clip;
|
moveclip_t clip;
|
||||||
vec3_t trace_endpos;
|
vec3_t trace_endpos;
|
||||||
@ -1404,7 +1399,7 @@ find the face where the traceline hit
|
|||||||
assume pTextureEntity is valid
|
assume pTextureEntity is valid
|
||||||
==================
|
==================
|
||||||
*/
|
*/
|
||||||
msurface_t *SV_TraceSurface( edict_t *ent, const vec3_t start, const vec3_t end )
|
msurface_t *GAME_EXPORT SV_TraceSurface( edict_t *ent, const vec3_t start, const vec3_t end )
|
||||||
{
|
{
|
||||||
matrix4x4 matrix;
|
matrix4x4 matrix;
|
||||||
model_t *bmodel;
|
model_t *bmodel;
|
||||||
@ -1647,22 +1642,6 @@ void SV_SetLightStyle( int style, const char* s, float f )
|
|||||||
MSG_WriteFloat( &sv.reliable_datagram, sv.lightstyles[style].time );
|
MSG_WriteFloat( &sv.reliable_datagram, sv.lightstyles[style].time );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
==================
|
|
||||||
SV_GetLightStyle
|
|
||||||
|
|
||||||
needs to get correct working SV_LightPoint
|
|
||||||
==================
|
|
||||||
*/
|
|
||||||
const char *SV_GetLightStyle( int style )
|
|
||||||
{
|
|
||||||
if( style < 0 ) style = 0;
|
|
||||||
if( style >= MAX_LIGHTSTYLES )
|
|
||||||
Host_Error( "SV_GetLightStyle: style: %i >= %d", style, MAX_LIGHTSTYLES );
|
|
||||||
|
|
||||||
return sv.lightstyles[style].pattern;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
==================
|
==================
|
||||||
SV_LightForEntity
|
SV_LightForEntity
|
||||||
|
Loading…
Reference in New Issue
Block a user