Browse Source

MSVC & Win32 wscript fixes

pull/2/head
Alibek Omarov 6 years ago
parent
commit
572705bc08
  1. 21
      engine/wscript
  2. 35
      game_launch/wscript
  3. 66
      wscript

21
engine/wscript

@ -14,7 +14,8 @@ def options(opt):
def configure(conf): def configure(conf):
# check for dedicated server build # check for dedicated server build
if conf.options.DEDICATED: if conf.options.DEDICATED:
conf.check( lib='rt' ) if(conf.env.DEST_OS == 'linux'):
conf.check( lib='rt' )
conf.env.append_unique('DEFINES', 'SINGLE_BINARY') conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
conf.env.append_unique('DEFINES', 'XASH_DEDICATED') conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
else: else:
@ -30,6 +31,12 @@ def configure(conf):
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL') conf.env.append_unique('DEFINES', 'XASH_SDL')
if conf.env.DEST_OS == 'win32':
conf.check( lib='USER32' )
conf.check( lib='SHELL32' )
conf.check( lib='GDI32' )
conf.check( lib='ADVAPI32' )
def get_subproject_name(ctx): def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path))) return os.path.basename(os.path.realpath(str(ctx.path)))
@ -37,11 +44,17 @@ def build(bld):
bld.load_envs() bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)] bld.env = bld.all_envs[get_subproject_name(bld)]
libs = []
source = []
# basic build: dedicated only, no dependencies # basic build: dedicated only, no dependencies
if bld.env.DEST_OS != 'win32': if bld.env.DEST_OS != 'win32':
libs = [ 'DL', 'M', 'PTHREAD' ] libs += [ 'DL', 'M', 'PTHREAD' ]
else:
source = bld.path.ant_glob([ libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32']
source += bld.path.ant_glob(['platform/win32/*.c'])
source += bld.path.ant_glob([
'common/*.c', 'common/*.c',
'common/imagelib/*.c', 'common/imagelib/*.c',
'common/soundlib/*.c', 'common/soundlib/*.c',

35
game_launch/wscript

@ -16,27 +16,33 @@ def configure(conf):
return return
# check for dedicated server build # check for dedicated server build
if conf.env.DEST_OS != 'win32' and not conf.env.DEDICATED: if not conf.env.DEDICATED:
# TODO: add way to specify SDL2 path, move to separate function if conf.env.DEST_OS != 'win32': # We need SDL2 for showing messagebox in case launcher has failed
try: # TODO: add way to specify SDL2 path, move to separate function
conf.check_cfg( try:
path='sdl2-config', conf.check_cfg(
args='--cflags --libs', path='sdl2-config',
package='', args='--cflags --libs',
msg='Checking for SDL2', package='',
uselib_store='SDL2') msg='Checking for SDL2',
except conf.errors.ConfigurationError: uselib_store='SDL2')
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') except conf.errors.ConfigurationError:
conf.env.append_unique('DEFINES', 'XASH_SDL') conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL')
else:
conf.check(lib='USER32')
def get_subproject_name(ctx): def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path))) return os.path.basename(os.path.realpath(str(ctx.path)))
def build(bld): def build(bld):
if bld.env.SINGLE_BINARY:
return
bld.load_envs() bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)] bld.env = bld.all_envs[get_subproject_name(bld)]
source = 'game.cpp' source = ['game.cpp']
includes = '. ../common' includes = '. ../common'
libs = [] libs = []
@ -47,7 +53,8 @@ def build(bld):
else: else:
# compile resource on Windows # compile resource on Windows
bld.load('winres') bld.load('winres')
source += 'game.rc' libs += ['USER32']
source += ['game.rc']
bld( bld(
source = source, source = source,

66
wscript

@ -49,40 +49,46 @@ def options(opt):
opt.recurse(SUBDIRS) opt.recurse(SUBDIRS)
def configure(conf): def configure(conf):
conf.env.MSVC_TARGETS = ['x86']
conf.load('compiler_cxx compiler_c') conf.load('compiler_cxx compiler_c')
conf.check_cc( if(conf.env.COMPILER_CC != 'msvc'):
fragment=''' conf.check_cc(
#include <stdio.h> fragment='''
int main( void ) { printf("%ld", sizeof( void * )); return 0; } #include <stdio.h>
''', int main( void ) { printf("%ld", sizeof( void * )); return 0; }
execute = True, ''',
define_ret = True, execute = True,
uselib_store = 'SIZEOF_VOID_P', define_ret = True,
msg = 'Checking sizeof(void*)') uselib_store = 'SIZEOF_VOID_P',
msg = 'Checking sizeof(void*)')
if(conf.env.SIZEOF_VOID_P != '4' and not conf.options.ALLOW64):
conf.env.append_value('LINKFLAGS', '-m32')
conf.env.append_value('CFLAGS', '-m32')
conf.env.append_value('CXXFLAGS', '-m32')
Logs.info('NOTE: will build engine with 64-bit toolchain using -m32')
else: else:
Logs.warn('WARNING: 64-bit engine may be unstable') conf.env.SIZEOF_VOID_P = '4' # TODO: detect target
if(conf.env.COMPILER_CC == 'gcc'): if(int(conf.env.SIZEOF_VOID_P) != 4):
conf.env.append_value('LINKFLAGS', '-Wl,--no-undefined') if(not conf.options.ALLOW64):
conf.env.append_value('LINKFLAGS', '-m32')
conf.env.append_value('CFLAGS', '-m32')
conf.env.append_value('CXXFLAGS', '-m32')
Logs.info('NOTE: will build engine with 64-bit toolchain using -m32')
else:
Logs.warn('WARNING: 64-bit engine may be unstable')
if(conf.options.RELEASE): if(conf.env.COMPILER_CC != 'msvc'):
conf.env.append_unique('CFLAGS', '-O2') if(conf.env.COMPILER_CC == 'gcc'):
conf.env.append_unique('CXXFLAGS', '-O2') conf.env.append_value('LINKFLAGS', '-Wl,--no-undefined')
else: if(conf.options.RELEASE):
conf.env.append_unique('CFLAGS', '-Og') conf.env.append_unique('CFLAGS', '-O2')
conf.env.append_unique('CFLAGS', '-g') conf.env.append_unique('CXXFLAGS', '-O2')
conf.env.append_unique('CXXFLAGS', '-Og') else:
conf.env.append_unique('CXXFLAGS', '-g') conf.env.append_unique('CFLAGS', '-Og')
conf.env.append_unique('CFLAGS', '-g')
conf.check( lib='dl' ) conf.env.append_unique('CXXFLAGS', '-Og')
conf.check( lib='m' ) conf.env.append_unique('CXXFLAGS', '-g')
conf.check( lib='pthread' )
if(conf.env.DEST_OS != 'win32'):
conf.check( lib='dl' )
conf.check( lib='m' )
conf.check( lib='pthread' )
conf.env.DEDICATED = conf.options.DEDICATED conf.env.DEDICATED = conf.options.DEDICATED
conf.env.SINGLE_BINARY = conf.options.DEDICATED conf.env.SINGLE_BINARY = conf.options.DEDICATED

Loading…
Cancel
Save