Browse Source

MSVC & Win32 wscript fixes

pull/2/head
Alibek Omarov 6 years ago
parent
commit
572705bc08
  1. 17
      engine/wscript
  2. 13
      game_launch/wscript
  3. 10
      wscript

17
engine/wscript

@ -14,6 +14,7 @@ def options(opt):
def configure(conf): def configure(conf):
# check for dedicated server build # check for dedicated server build
if conf.options.DEDICATED: if conf.options.DEDICATED:
if(conf.env.DEST_OS == 'linux'):
conf.check( lib='rt' ) conf.check( lib='rt' )
conf.env.append_unique('DEFINES', 'SINGLE_BINARY') conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
conf.env.append_unique('DEFINES', 'XASH_DEDICATED') conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
@ -30,6 +31,12 @@ def configure(conf):
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL') conf.env.append_unique('DEFINES', 'XASH_SDL')
if conf.env.DEST_OS == 'win32':
conf.check( lib='USER32' )
conf.check( lib='SHELL32' )
conf.check( lib='GDI32' )
conf.check( lib='ADVAPI32' )
def get_subproject_name(ctx): def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path))) return os.path.basename(os.path.realpath(str(ctx.path)))
@ -37,11 +44,17 @@ def build(bld):
bld.load_envs() bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)] bld.env = bld.all_envs[get_subproject_name(bld)]
libs = []
source = []
# basic build: dedicated only, no dependencies # basic build: dedicated only, no dependencies
if bld.env.DEST_OS != 'win32': if bld.env.DEST_OS != 'win32':
libs = [ 'DL', 'M', 'PTHREAD' ] libs += [ 'DL', 'M', 'PTHREAD' ]
else:
libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32']
source += bld.path.ant_glob(['platform/win32/*.c'])
source = bld.path.ant_glob([ source += bld.path.ant_glob([
'common/*.c', 'common/*.c',
'common/imagelib/*.c', 'common/imagelib/*.c',
'common/soundlib/*.c', 'common/soundlib/*.c',

13
game_launch/wscript

@ -16,7 +16,8 @@ def configure(conf):
return return
# check for dedicated server build # check for dedicated server build
if conf.env.DEST_OS != 'win32' and not conf.env.DEDICATED: if not conf.env.DEDICATED:
if conf.env.DEST_OS != 'win32': # We need SDL2 for showing messagebox in case launcher has failed
# TODO: add way to specify SDL2 path, move to separate function # TODO: add way to specify SDL2 path, move to separate function
try: try:
conf.check_cfg( conf.check_cfg(
@ -28,15 +29,20 @@ def configure(conf):
except conf.errors.ConfigurationError: except conf.errors.ConfigurationError:
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL') conf.env.append_unique('DEFINES', 'XASH_SDL')
else:
conf.check(lib='USER32')
def get_subproject_name(ctx): def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path))) return os.path.basename(os.path.realpath(str(ctx.path)))
def build(bld): def build(bld):
if bld.env.SINGLE_BINARY:
return
bld.load_envs() bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)] bld.env = bld.all_envs[get_subproject_name(bld)]
source = 'game.cpp' source = ['game.cpp']
includes = '. ../common' includes = '. ../common'
libs = [] libs = []
@ -47,7 +53,8 @@ def build(bld):
else: else:
# compile resource on Windows # compile resource on Windows
bld.load('winres') bld.load('winres')
source += 'game.rc' libs += ['USER32']
source += ['game.rc']
bld( bld(
source = source, source = source,

10
wscript

@ -49,7 +49,9 @@ def options(opt):
opt.recurse(SUBDIRS) opt.recurse(SUBDIRS)
def configure(conf): def configure(conf):
conf.env.MSVC_TARGETS = ['x86']
conf.load('compiler_cxx compiler_c') conf.load('compiler_cxx compiler_c')
if(conf.env.COMPILER_CC != 'msvc'):
conf.check_cc( conf.check_cc(
fragment=''' fragment='''
#include <stdio.h> #include <stdio.h>
@ -59,8 +61,11 @@ def configure(conf):
define_ret = True, define_ret = True,
uselib_store = 'SIZEOF_VOID_P', uselib_store = 'SIZEOF_VOID_P',
msg = 'Checking sizeof(void*)') msg = 'Checking sizeof(void*)')
else:
conf.env.SIZEOF_VOID_P = '4' # TODO: detect target
if(conf.env.SIZEOF_VOID_P != '4' and not conf.options.ALLOW64): if(int(conf.env.SIZEOF_VOID_P) != 4):
if(not conf.options.ALLOW64):
conf.env.append_value('LINKFLAGS', '-m32') conf.env.append_value('LINKFLAGS', '-m32')
conf.env.append_value('CFLAGS', '-m32') conf.env.append_value('CFLAGS', '-m32')
conf.env.append_value('CXXFLAGS', '-m32') conf.env.append_value('CXXFLAGS', '-m32')
@ -68,9 +73,9 @@ def configure(conf):
else: else:
Logs.warn('WARNING: 64-bit engine may be unstable') Logs.warn('WARNING: 64-bit engine may be unstable')
if(conf.env.COMPILER_CC != 'msvc'):
if(conf.env.COMPILER_CC == 'gcc'): if(conf.env.COMPILER_CC == 'gcc'):
conf.env.append_value('LINKFLAGS', '-Wl,--no-undefined') conf.env.append_value('LINKFLAGS', '-Wl,--no-undefined')
if(conf.options.RELEASE): if(conf.options.RELEASE):
conf.env.append_unique('CFLAGS', '-O2') conf.env.append_unique('CFLAGS', '-O2')
conf.env.append_unique('CXXFLAGS', '-O2') conf.env.append_unique('CXXFLAGS', '-O2')
@ -80,6 +85,7 @@ def configure(conf):
conf.env.append_unique('CXXFLAGS', '-Og') conf.env.append_unique('CXXFLAGS', '-Og')
conf.env.append_unique('CXXFLAGS', '-g') conf.env.append_unique('CXXFLAGS', '-g')
if(conf.env.DEST_OS != 'win32'):
conf.check( lib='dl' ) conf.check( lib='dl' )
conf.check( lib='m' ) conf.check( lib='m' )
conf.check( lib='pthread' ) conf.check( lib='pthread' )

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