engine: server: use generic host pool for temporary string allocation in case of PhysicAPI

This commit is contained in:
Alibek Omarov 2023-08-29 19:10:33 +03:00
parent ab5a9eec53
commit 52bd923d9d

View File

@ -3222,12 +3222,12 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
{ {
string_t i; string_t i;
newString = Mem_Malloc( svgame.stringspool, SV_ProcessString( NULL, szValue )); newString = Mem_Malloc( host.mempool, SV_ProcessString( NULL, szValue ));
SV_ProcessString( newString, szValue ); SV_ProcessString( newString, szValue );
i = svgame.physFuncs.pfnAllocString( newString ); i = svgame.physFuncs.pfnAllocString( newString );
Mem_Free( newString ); Mem_Free( host.mempool );
return i; return i;
} }