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sv_game: fix pfnSetModel theoretically may ignore precached models

pull/2/head
Alibek Omarov 6 years ago
parent
commit
4d63eb4413
  1. 7
      engine/server/sv_game.c

7
engine/server/sv_game.c

@ -1294,14 +1294,19 @@ void pfnSetModel( edict_t *e, const char *m ) @@ -1294,14 +1294,19 @@ void pfnSetModel( edict_t *e, const char *m )
if( COM_CheckString( name ))
{
qboolean notfound = true;
// check to see if model was properly precached
for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ )
{
if( !Q_stricmp( sv.model_precache[i], name ))
{
notfound = false;
break;
}
}
if( i == MAX_MODELS )
if( notfound )
{
Con_Printf( S_ERROR "no precache: %s\n", name );
return;

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