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engine: console: do not draw console and do not draw notify in timedemo

pull/2/head
Alibek Omarov 1 year ago
parent
commit
4cb425d2bb
  1. 6
      engine/client/console.c

6
engine/client/console.c

@ -1983,7 +1983,7 @@ void Con_DrawConsole( void )
if( cls.state == ca_connecting || cls.state == ca_connected ) if( cls.state == ca_connecting || cls.state == ca_connected )
{ {
if( !cl_allow_levelshots.value ) if( !cl_allow_levelshots.value && !cls.timedemo )
{ {
if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console ) if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
con.vislines = con.showlines = 0; con.vislines = con.showlines = 0;
@ -1993,7 +1993,7 @@ void Con_DrawConsole( void )
{ {
con.showlines = 0; con.showlines = 0;
if( host_developer.value >= DEV_EXTENDED ) if( host_developer.value >= DEV_EXTENDED && !cls.timedemo )
Con_DrawNotify(); // draw notify lines Con_DrawNotify(); // draw notify lines
} }
} }
@ -2025,7 +2025,7 @@ void Con_DrawConsole( void )
{ {
if( con.vislines ) if( con.vislines )
Con_DrawSolidConsole( con.vislines ); Con_DrawSolidConsole( con.vislines );
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message )) else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ) && !cls.timedemo )
Con_DrawNotify(); // draw notify lines Con_DrawNotify(); // draw notify lines
} }
break; break;

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