Browse Source

Update readme [ci skip]

pull/2/head
Alibek Omarov 6 years ago
parent
commit
48808e4ede
  1. 48
      README.md

48
README.md

@ -1,6 +1,7 @@
# Xash3D FWGS Engine # Xash3D FWGS Engine
![](https://api.travis-ci.org/FWGS/xash3d-fwgs.svg?branch=master) ![](https://img.shields.io/discord/355697768582610945.svg)
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike. Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
``` ```
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine, Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
@ -8,17 +9,21 @@ as well as to give game developers well known workflow and extend it.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
``` ```
Latest release build: https://github.com/FWGS/xash3d-fwgs/releases/latest
Latest development build: https://github.com/FWGS/xash3d-deploy/tree/newengine-latest
## Fork features ## Fork features
* HLSDK 2.4 support. * HLSDK 2.4 support.
* Crossplatform: officially supported x86 and ARM on Windows/Linux/BSD/macOS/Android/iOS/Haiku. * Crossplatform: officially supported x86 and ARM on Windows/Linux/BSD/macOS/Android/iOS/Haiku.
* Modern compilers support, say no more to VC6. * Modern compilers support: say no more to MSVC6.
* Better multiplayer support: multiple master servers, headless dedicated server. * Better multiplayer support: multiple master servers, headless dedicated server.
* Mobility API, which allows better game integration on mobile devices(vibration, touch controls) * Mobility API: allows better game integration on mobile devices(vibration, touch controls)
* Different input methods: touch, gamepad and classic mouse & keyboard. * Different input methods: touch, gamepad and classic mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp. * TrueType font rendering, as a part of mainui_cpp.
* A set of small improvements, without broken compatibility. * A set of small improvements, without broken compatibility.
## Planned fork features ## Planned fork features
* Virtual Reality support and game API(in development!)
* Voice support * Voice support
* Multiple renderers support(OpenGL, GLES, Vulkan, software) * Multiple renderers support(OpenGL, GLES, Vulkan, software)
@ -29,11 +34,40 @@ Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
## Build instructions ## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/ We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
1) Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs` If you're stuck somewhere and you need a clear example, open `.travis.yml`.
2) Examine which build options are available: `waf --help`
3) Configure build: `waf configure` ### Prerequisites
#### Windows(Visual Studio)
* Install Visual Studio.
* Install latest [Python](https://python.org) *OR* run `cinst python.install` if you have Chocolatey.
* Install latest [Git](https://git-scm.com/download/win) *OR* run `cinst git.install` if you have Chocolatey.
* Download [SDL2](https://libsdl.org/download-2.0.php) development package for Visual Studio.
* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
* Clone `vgui-dev` repository: `git clone https://github.com/FWGS/vgui-dev`.
* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
#### Linux
NOTE: Make sure you're OK with targetting 32-bit.
Even if Xash3D FWGS does support targetting 64-bit, anything can happen, not to mention that you can't load games without recompiling them from source code!
* *Gentoo*: TODO
* *Debian*: TODO
* *ArchLinux*: TODO
### Building
#### Windows(Visual Studio)
0) Open command line
1) Navigate to `xash3d-fwgs` directory.
2) Carefully examine which build options are available: `waf --help`
3) Configure build: `waf configure --build-type=release --sdl2=c:/path/to/SDL2 --vgui-dev=c:/path/to/vgui-dev --prefix=c:/path/to/any/output/directory`
4) Compile: `waf build` 4) Compile: `waf build`
5) Install(optional): `waf install` 5) Install: `waf install`
#### Linux
0) Examine which build options are available: `./waf --help`
1) Configure build: `./waf configure --build-type=release`
2) Compile: `./waf build`
3) Install(optional): `./waf install`
## Running ## Running
1) Copy libraries and main executable somewhere, if you're skipped installation stage. 1) Copy libraries and main executable somewhere, if you're skipped installation stage.

Loading…
Cancel
Save