@ -327,7 +327,7 @@ R_SetupFrustum
@@ -327,7 +327,7 @@ R_SetupFrustum
*/
void R_SetupFrustum ( void )
{
ref_overview_t * ov = & clgame . overView ;
ref_overview_t * ov = gEngfuncs . GetOverviewParms ( ) ;
if ( RP_NORMALPASS ( ) & & ( cl . local . waterlevel > = 3 ) )
{
@ -362,7 +362,7 @@ static void R_SetupProjectionMatrix( matrix4x4 m )
@@ -362,7 +362,7 @@ static void R_SetupProjectionMatrix( matrix4x4 m )
if ( RI . drawOrtho )
{
ref_overview_t * ov = & clgame . overView ;
ref_overview_t * ov = gEngfuncs . GetOverviewParms ( ) ;
Matrix4x4_CreateOrtho ( m , ov - > xLeft , ov - > xRight , ov - > yTop , ov - > yBottom , ov - > zNear , ov - > zFar ) ;
return ;
}
@ -518,10 +518,10 @@ void R_SetupGL( qboolean set_gl_state )
@@ -518,10 +518,10 @@ void R_SetupGL( qboolean set_gl_state )
int x , x2 , y , y2 ;
// set up viewport (main, playersetup)
x = floor ( RI . viewport [ 0 ] * glState . width / glState . width ) ;
x2 = ceil ( ( RI . viewport [ 0 ] + RI . viewport [ 2 ] ) * glState . width / glState . width ) ;
y = floor ( glState . height - RI . viewport [ 1 ] * glState . height / glState . height ) ;
y2 = ceil ( glState . height - ( RI . viewport [ 1 ] + RI . viewport [ 3 ] ) * glState . height / glState . height ) ;
x = floor ( RI . viewport [ 0 ] * gpGlobals - > width / gpGlobals - > width ) ;
x2 = ceil ( ( RI . viewport [ 0 ] + RI . viewport [ 2 ] ) * gpGlobals - > width / gpGlobals - > width ) ;
y = floor ( gpGlobals - > height - RI . viewport [ 1 ] * gpGlobals - > height / gpGlobals - > height ) ;
y2 = ceil ( gpGlobals - > height - ( RI . viewport [ 1 ] + RI . viewport [ 3 ] ) * gpGlobals - > height / gpGlobals - > height ) ;
pglViewport ( x , y2 , x2 - x , y - y2 ) ;
}
@ -858,7 +858,7 @@ void R_DrawEntitiesOnList( void )
@@ -858,7 +858,7 @@ void R_DrawEntitiesOnList( void )
GL_CheckForErrors ( ) ;
if ( RI . drawWorld )
clgame . dllF uncs. pfnDrawNormalTriangles ( ) ;
gEngf uncs. pfnDrawNormalTriangles ( ) ;
GL_CheckForErrors ( ) ;
@ -902,7 +902,7 @@ void R_DrawEntitiesOnList( void )
@@ -902,7 +902,7 @@ void R_DrawEntitiesOnList( void )
if ( RI . drawWorld )
{
pglTexEnvi ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_MODULATE ) ;
clgame . dllF uncs. pfnDrawTransparentTriangles ( ) ;
gEngf uncs. pfnDrawTransparentTriangles ( ) ;
}
GL_CheckForErrors ( ) ;
@ -1109,11 +1109,11 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
@@ -1109,11 +1109,11 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
}
// completely override rendering
if ( clgame . drawFuncs . GL_RenderFrame ! = NULL )
if ( gRenderIface . GL_RenderFrame ! = NULL )
{
tr . fCustomRendering = true ;
if ( clgame . drawFuncs . GL_RenderFrame ( rvp ) )
if ( gRenderIface . GL_RenderFrame ( rvp ) )
{
R_GatherPlayerLight ( ) ;
tr . realframecount + + ;
@ -1204,11 +1204,6 @@ static int GL_RenderGetParm( int parm, int arg )
@@ -1204,11 +1204,6 @@ static int GL_RenderGetParm( int parm, int arg )
case PARM_TEX_DEPTH :
glt = R_GetTexture ( arg ) ;
return glt - > depth ;
case PARM_BSP2_SUPPORTED :
# ifdef SUPPORT_BSP2_FORMAT
return 1 ;
# endif
return 0 ;
case PARM_TEX_SKYBOX :
Assert ( arg > = 0 & & arg < 6 ) ;
return tr . skyboxTextures [ arg ] ;
@ -1217,22 +1212,14 @@ static int GL_RenderGetParm( int parm, int arg )
@@ -1217,22 +1212,14 @@ static int GL_RenderGetParm( int parm, int arg )
case PARM_TEX_LIGHTMAP :
arg = bound ( 0 , arg , MAX_LIGHTMAPS - 1 ) ;
return tr . lightmapTextures [ arg ] ;
case PARM_SKY_SPHERE :
return FBitSet ( WORLDMODEL - > flags , FWORLD_SKYSPHERE ) & & ! FBitSet ( WORLDMODEL - > flags , FWORLD_CUSTOM_SKYBOX ) ;
case PARAM_GAMEPAUSED :
return cl . paused ;
case PARM_WIDESCREEN :
return glState . wideScreen ;
return gpGlobals - > wideScreen ;
case PARM_FULLSCREEN :
return glState . fullScreen ;
return gpGlobals - > fullScreen ;
case PARM_SCREEN_WIDTH :
return glState . width ;
return gpGlobals - > width ;
case PARM_SCREEN_HEIGHT :
return glState . height ;
case PARM_CLIENT_INGAME :
return CL_IsInGame ( ) ;
case PARM_MAX_ENTITIES :
return clgame . maxEntities ;
return gpGlobals - > height ;
case PARM_TEX_TARGET :
glt = R_GetTexture ( arg ) ;
return glt - > target ;
@ -1249,16 +1236,10 @@ static int GL_RenderGetParm( int parm, int arg )
@@ -1249,16 +1236,10 @@ static int GL_RenderGetParm( int parm, int arg )
case PARM_LIGHTSTYLEVALUE :
arg = bound ( 0 , arg , MAX_LIGHTSTYLES - 1 ) ;
return tr . lightstylevalue [ arg ] ;
case PARM_MAP_HAS_DELUXE :
return FBitSet ( WORLDMODEL - > flags , FWORLD_HAS_DELUXEMAP ) ;
case PARM_MAX_IMAGE_UNITS :
return GL_MaxTextureUnits ( ) ;
case PARM_CLIENT_ACTIVE :
return ( cls . state = = ca_active ) ;
case PARM_REBUILD_GAMMA :
return glConfig . softwareGammaUpdate ;
case PARM_DEDICATED_SERVER :
return ( host . type = = HOST_DEDICATED ) ;
case PARM_SURF_SAMPLESIZE :
if ( arg > = 0 & & arg < WORLDMODEL - > numsurfaces )
return gEngfuncs . Mod_SampleSizeForFace ( & WORLDMODEL - > surfaces [ arg ] ) ;
@ -1269,8 +1250,10 @@ static int GL_RenderGetParm( int parm, int arg )
@@ -1269,8 +1250,10 @@ static int GL_RenderGetParm( int parm, int arg )
return glConfig . wrapper ;
case PARM_STENCIL_ACTIVE :
return glState . stencilEnabled ;
case PARM_WATER_ALPHA :
return FBitSet ( WORLDMODEL - > flags , FWORLD_WATERALPHA ) ;
case PARM_SKY_SPHERE :
return gEngfuncs . CL_GetRenderParm ( parm , arg ) & & ! tr . fCustomSkybox ;
default :
return gEngfuncs . CL_GetRenderParm ( parm , arg ) ;
}
return 0 ;
}
@ -1358,22 +1341,16 @@ Initialize client external rendering
@@ -1358,22 +1341,16 @@ Initialize client external rendering
qboolean R_InitRenderAPI ( void )
{
// make sure what render functions is cleared
memset ( & clgame . drawFuncs , 0 , sizeof ( clgame . drawFuncs ) ) ;
memset ( & gRenderIface , 0 , sizeof ( gRenderIface ) ) ;
if ( clgame . dllFuncs . pfnGetRenderInterface )
{
if ( clgame . dllFuncs . pfnGetRenderInterface ( CL_RENDER_INTERFACE_VERSION , & gRenderAPI , & clgame . drawFuncs ) )
if ( gEngfuncs . pfnGetRenderInterface ( CL_RENDER_INTERFACE_VERSION , & gRenderAPI , & gRenderIface ) )
{
Con_Reportf ( " CL_LoadProgs: ^2initailized extended RenderAPI ^7ver. %i \n " , CL_RENDER_INTERFACE_VERSION ) ;
return true ;
}
// make sure what render functions is cleared
memset ( & clgame . drawFuncs , 0 , sizeof ( clgame . drawFuncs ) ) ;
memset ( & gRenderIface , 0 , sizeof ( gRenderIface ) ) ;
return false ; // just tell user about problems
}
// render interface is missed
return true ;
}