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engine: common: remove unused tentlist_t definition
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@ -271,40 +271,6 @@ typedef struct
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double forcedEnd;
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} soundlist_t;
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typedef struct
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{
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char model[MAX_QPATH]; // curstate.modelindex = SV_ModelIndex
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vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
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short clientIndex;
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float fadeSpeed;
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float bounceFactor;
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byte hitSound;
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qboolean high_priority;
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float x, y, z;
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int flags;
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float time;
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// base state
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vec3_t velocity; // baseline.origin
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vec3_t avelocity; // baseline.angles
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int fadeamount; // baseline.renderamt
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float sparklife; // baseline.framerate
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float thinkTime; // baseline.scale
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// current state
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vec3_t origin; // entity.origin
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vec3_t angles; // entity.angles
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float renderamt; // curstate.renderamt
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color24 rendercolor; // curstate.rendercolor
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int rendermode; // curstate.rendermode
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int renderfx; // curstate.renderfx
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float framerate; // curstate.framerate
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float frame; // curstate.frame
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byte body; // curstate.body
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byte skin; // curstate.skin
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float scale; // curstate.scale
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} tentlist_t;
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typedef enum bugcomp_e
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{
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// default mode, we assume that user dlls are not relying on engine bugs
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