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@ -120,8 +120,8 @@ static const char *gl2wrap_attr_name[GL2_ATTR_MAX] =
@@ -120,8 +120,8 @@ static const char *gl2wrap_attr_name[GL2_ATTR_MAX] =
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}; |
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// HACK: borrow alpha test and fog flags from internal vitaGL state
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GLboolean alpha_test_state; |
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GLboolean fogging; |
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static GLboolean alpha_test_state; |
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static GLboolean fogging; |
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static char *GL_PrintInfoLog( GLhandleARB object ) |
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{ |
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@ -245,6 +245,7 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
@@ -245,6 +245,7 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
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pglDeleteObjectARB( vp ); |
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pglDeleteObjectARB( fp ); |
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#ifndef XASH_GLES |
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pglGetObjectParameterivARB( glprog, GL_OBJECT_LINK_STATUS_ARB, &status ); |
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if ( status == GL_FALSE ) |
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{ |
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@ -253,6 +254,7 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
@@ -253,6 +254,7 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
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pglDeleteObjectARB( glprog ); |
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return NULL; |
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} |
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#endif |
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prog->ucolor = pglGetUniformLocationARB( glprog, "uColor" ); |
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prog->ualpha = pglGetUniformLocationARB( glprog, "uAlphaTest" ); |
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@ -262,9 +264,9 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
@@ -262,9 +264,9 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
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prog->uMVP = pglGetUniformLocationARB( glprog, "uMVP" ); |
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// these never change
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if ( prog->utex0 >= 0 ) |
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if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD0 ) && prog->utex0 >= 0 ) |
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pglUniform1iARB( prog->utex0, 0 ); |
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if ( prog->utex1 >= 0 ) |
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if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD0 ) && prog->utex1 >= 0 ) |
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pglUniform1iARB( prog->utex1, 1 ); |
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prog->glprog = glprog; |
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@ -345,7 +347,7 @@ int GL2_ShimInit( void )
@@ -345,7 +347,7 @@ int GL2_ShimInit( void )
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gl2wrap.uchanged = GL_TRUE; |
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total = 0; |
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if( pglGenVertexArrays ) |
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if( glConfig.context == CONTEXT_TYPE_GL_CORE && pglGenVertexArrays ) |
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pglGenVertexArrays(1, &gl2wrap.vao); |
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if(gl2wrap.vao) |
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pglBindVertexArray(gl2wrap.vao); |
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@ -354,7 +356,7 @@ int GL2_ShimInit( void )
@@ -354,7 +356,7 @@ int GL2_ShimInit( void )
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size = GL2_MAX_VERTS * gl2wrap_attr_size[i] * sizeof( GLfloat ); |
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// TODO: rework storage, support MapBuffer
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gl2wrap.attrbuf[i] = memalign( 0x100, size ); |
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if( glConfig.context == CONTEXT_TYPE_GL_CORE) |
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if( gl2wrap.vao ) |
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pglGenBuffersARB( 1, &gl2wrap.attrbufobj[i] ); |
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total += size; |
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} |
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@ -365,7 +367,7 @@ int GL2_ShimInit( void )
@@ -365,7 +367,7 @@ int GL2_ShimInit( void )
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GL2_ShimInstall(); |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): %u bytes allocated for vertex buffer\n", total ); |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): Pre-generating %u progs...\n", sizeof( precache_progs ) / sizeof( *precache_progs ) ); |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): Pre-generating %u progs...\n", (uint)(sizeof( precache_progs ) / sizeof( *precache_progs ) )); |
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for ( i = 0; i < (int)( sizeof( precache_progs ) / sizeof( *precache_progs ) ); ++i ) |
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GL2_GetProg( precache_progs[i] ); |
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@ -407,7 +409,7 @@ void GL2_ShimEndFrame( void )
@@ -407,7 +409,7 @@ void GL2_ShimEndFrame( void )
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gl2wrap.end = gl2wrap.begin = 0; |
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} |
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void GL2_Begin( GLenum prim ) |
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static void APIENTRY GL2_Begin( GLenum prim ) |
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{ |
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int i; |
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gl2wrap.prim = prim; |
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@ -423,7 +425,7 @@ void GL2_Begin( GLenum prim )
@@ -423,7 +425,7 @@ void GL2_Begin( GLenum prim )
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} |
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void GL2_End( void ) |
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static void APIENTRY GL2_End( void ) |
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{ |
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int i; |
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gl2wrap_prog_t *prog; |
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@ -482,8 +484,8 @@ _leave:
@@ -482,8 +484,8 @@ _leave:
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gl2wrap.cur_flags = 0; |
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} |
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void (*rpglTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); |
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void GL2_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) |
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static void (* APIENTRY rpglTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); |
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static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) |
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{ |
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void *data = (void*)pixels; |
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if( pixels && format == GL_RGBA && ( |
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@ -506,14 +508,14 @@ void GL2_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei w
@@ -506,14 +508,14 @@ void GL2_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei w
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} |
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internalformat = format; |
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} |
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if( internalformat == GL_LUMINANCE8_ALPHA8 ) |
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if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB ) |
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internalformat = GL_RGBA; |
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rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data ); |
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if( data != pixels ) |
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free(data); |
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} |
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void (*rpglTexParameteri)( GLenum target, GLenum pname, GLint param ); |
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void GL2_TexParameteri( GLenum target, GLenum pname, GLint param ) |
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static void (* APIENTRY rpglTexParameteri)( GLenum target, GLenum pname, GLint param ); |
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static void APIENTRY GL2_TexParameteri( GLenum target, GLenum pname, GLint param ) |
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{ |
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if ( pname == GL_TEXTURE_BORDER_COLOR ) |
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{ |
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@ -530,8 +532,8 @@ void GL2_TexParameteri( GLenum target, GLenum pname, GLint param )
@@ -530,8 +532,8 @@ void GL2_TexParameteri( GLenum target, GLenum pname, GLint param )
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} |
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GLboolean (*rpglIsEnabled)(GLenum e); |
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GLboolean GL2_IsEnabled(GLenum e) |
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GLboolean (* APIENTRY rpglIsEnabled)(GLenum e); |
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static GLboolean APIENTRY GL2_IsEnabled(GLenum e) |
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{ |
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if(e == GL_FOG) |
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return fogging; |
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@ -541,7 +543,7 @@ GLboolean GL2_IsEnabled(GLenum e)
@@ -541,7 +543,7 @@ GLboolean GL2_IsEnabled(GLenum e)
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void GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
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static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
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{ |
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GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_POS] + gl2wrap.end * 3; |
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*p++ = x; |
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@ -555,17 +557,17 @@ void GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
@@ -555,17 +557,17 @@ void GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
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} |
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} |
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void GL2_Vertex2f( GLfloat x, GLfloat y ) |
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static void APIENTRY GL2_Vertex2f( GLfloat x, GLfloat y ) |
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{ |
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GL2_Vertex3f( x, y, 0.f ); |
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} |
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void GL2_Vertex3fv( const GLfloat *v ) |
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static void APIENTRY GL2_Vertex3fv( const GLfloat *v ) |
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{ |
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GL2_Vertex3f( v[0], v[1], v[2] ); |
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} |
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void GL2_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) |
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static void APIENTRY GL2_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) |
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{ |
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gl2wrap.color[0] = r; |
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gl2wrap.color[1] = g; |
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@ -584,22 +586,22 @@ void GL2_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
@@ -584,22 +586,22 @@ void GL2_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
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} |
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} |
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void GL2_Color3f( GLfloat r, GLfloat g, GLfloat b ) |
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static void APIENTRY GL2_Color3f( GLfloat r, GLfloat g, GLfloat b ) |
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{ |
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GL2_Color4f( r, g, b, 1.f ); |
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} |
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void GL2_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) |
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static void APIENTRY GL2_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) |
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{ |
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GL2_Color4f( (GLfloat)r / 255.f, (GLfloat)g / 255.f, (GLfloat)b / 255.f, (GLfloat)a / 255.f ); |
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} |
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void GL2_Color4ubv( const GLubyte *v ) |
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static void APIENTRY GL2_Color4ubv( const GLubyte *v ) |
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{ |
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GL2_Color4ub( v[0], v[1], v[2], v[3] ); |
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} |
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void GL2_TexCoord2f( GLfloat u, GLfloat v ) |
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static void APIENTRY GL2_TexCoord2f( GLfloat u, GLfloat v ) |
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{ |
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// by spec glTexCoord always updates texunit 0
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GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_TEXCOORD0] + gl2wrap.end * 2; |
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@ -608,7 +610,7 @@ void GL2_TexCoord2f( GLfloat u, GLfloat v )
@@ -608,7 +610,7 @@ void GL2_TexCoord2f( GLfloat u, GLfloat v )
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*p++ = v; |
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} |
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void GL2_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) |
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static void APIENTRY GL2_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) |
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{ |
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GLfloat *p; |
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// assume there can only be two
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@ -626,24 +628,15 @@ void GL2_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v )
@@ -626,24 +628,15 @@ void GL2_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v )
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*p++ = v; |
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} |
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void GL2_Normal3fv( const GLfloat *v ) |
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{ |
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/* this does not seem to be necessary */ |
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} |
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void GL2_ShadeModel( GLenum unused ) |
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{ |
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/* this doesn't do anything in vitaGL except spit errors in debug mode, so stub it out */ |
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} |
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void GL2_AlphaFunc( GLenum mode, GLfloat ref ) |
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static void APIENTRY GL2_AlphaFunc( GLenum mode, GLfloat ref ) |
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{ |
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gl2wrap.alpharef = ref; |
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gl2wrap.uchanged = GL_TRUE; |
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// mode is always GL_GREATER
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} |
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void GL2_Fogf( GLenum param, GLfloat val ) |
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static void APIENTRY GL2_Fogf( GLenum param, GLfloat val ) |
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{ |
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if ( param == GL_FOG_DENSITY ) |
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{ |
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@ -652,7 +645,7 @@ void GL2_Fogf( GLenum param, GLfloat val )
@@ -652,7 +645,7 @@ void GL2_Fogf( GLenum param, GLfloat val )
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} |
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} |
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void GL2_Fogfv( GLenum param, const GLfloat *val ) |
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static void APIENTRY GL2_Fogfv( GLenum param, const GLfloat *val ) |
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{ |
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if ( param == GL_FOG_COLOR ) |
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{ |
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@ -663,49 +656,34 @@ void GL2_Fogfv( GLenum param, const GLfloat *val )
@@ -663,49 +656,34 @@ void GL2_Fogfv( GLenum param, const GLfloat *val )
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} |
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} |
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void GL2_DrawBuffer( GLenum mode ) |
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{ |
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/* unsupported */ |
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} |
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void GL2_Hint( GLenum hint, GLenum val ) |
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{ |
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/* none of the used hints are supported; stub to prevent errors */ |
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} |
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void GL2_Enable( GLenum e ) |
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static void APIENTRY GL2_Enable( GLenum e ) |
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{ |
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if( e == GL_TEXTURE_2D ) |
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{pglUseProgramObjectARB(0);} |
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{} |
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else if( e == GL_FOG ) |
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fogging = 1; |
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else if( e == GL_ALPHA_TEST ) |
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alpha_test_state = 1; |
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else if(glConfig.context != CONTEXT_TYPE_GL) |
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{ |
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rpglEnable(e); |
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return; |
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} |
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else |
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rpglEnable(e); |
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} |
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void GL2_Disable( GLenum e ) |
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static void APIENTRY GL2_Disable( GLenum e ) |
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{ |
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if( e == GL_TEXTURE_2D ) |
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{} |
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if( e == GL_FOG ) |
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else if( e == GL_FOG ) |
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fogging = 0; |
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else if( e == GL_ALPHA_TEST ) |
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alpha_test_state = 0; |
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else if(glConfig.context != CONTEXT_TYPE_GL) |
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else |
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{ |
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rpglDisable(e); |
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return; |
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} |
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rpglDisable(e); |
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} |
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void GL2_MatrixMode( GLenum m ) |
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static void APIENTRY GL2_MatrixMode( GLenum m ) |
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{ |
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// if(gl2wrap_matrix.mode == m)
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// return;
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@ -724,7 +702,7 @@ void GL2_MatrixMode( GLenum m )
@@ -724,7 +702,7 @@ void GL2_MatrixMode( GLenum m )
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} |
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} |
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void GL2_LoadIdentity( void ) |
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static void APIENTRY GL2_LoadIdentity( void ) |
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{ |
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float *m = (float*)gl2wrap_matrix.current; |
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m[1] = m[2] = m[3] = m[4] = 0.0f; |
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@ -735,7 +713,7 @@ void GL2_LoadIdentity( void )
@@ -735,7 +713,7 @@ void GL2_LoadIdentity( void )
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} |
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void GL2_Ortho(double l, double r, double b, double t, double n, double f) |
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static void APIENTRY GL2_Ortho(double l, double r, double b, double t, double n, double f) |
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{ |
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GLfloat m0 = 2 / (r - l); |
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GLfloat m5 = 2 / (t - b); |
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@ -789,21 +767,19 @@ static void GL2_UpdateMVP( gl2wrap_prog_t *prog )
@@ -789,21 +767,19 @@ static void GL2_UpdateMVP( gl2wrap_prog_t *prog )
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pglUniformMatrix4fvARB(prog->uMVP, 1, false, (void*)gl2wrap_matrix.mvp); |
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} |
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static void GL2_LoadMatrixf( const GLfloat *m ) |
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static void APIENTRY GL2_LoadMatrixf( const GLfloat *m ) |
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{ |
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memcpy( gl2wrap_matrix.current, m, 16*sizeof(float) ); |
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} |
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static void GL2_Scalef(float x, float y, float z) |
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{ |
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} |
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static void GL2_Translatef(float x, float y, float z) |
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static void ( APIENTRY*_pglDepthRangef)(GLfloat far, GLfloat near); |
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static void APIENTRY GL2_DepthRange(GLdouble far, GLdouble near) |
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{ |
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_pglDepthRangef(far, near); |
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} |
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#define GL2_OVERRIDE_PTR( name ) \ |
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{ \ |
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pgl ## name = GL2_ ## name; \ |
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@ -815,10 +791,12 @@ static void GL2_Translatef(float x, float y, float z)
@@ -815,10 +791,12 @@ static void GL2_Translatef(float x, float y, float z)
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pgl ## name = GL2_ ## name; \ |
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} |
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#define GL2_OVERRIDE_PTR_B( name ) \ |
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static void APIENTRY stub( void ){} |
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#define GL2_STUB( name ) \ |
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{ \ |
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rpgl ## name = pgl ## name; \ |
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pgl ## name = GL2_ ## name; \ |
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*((void**)&pgl ## name) = (void*)stub; \ |
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} |
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void GL2_ShimInstall( void ) |
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@ -830,15 +808,13 @@ void GL2_ShimInstall( void )
@@ -830,15 +808,13 @@ void GL2_ShimInstall( void )
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GL2_OVERRIDE_PTR( Color4f ) |
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GL2_OVERRIDE_PTR( Color4ub ) |
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GL2_OVERRIDE_PTR( Color4ubv ) |
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GL2_OVERRIDE_PTR( Normal3fv ) |
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GL2_STUB( Normal3fv ) |
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GL2_OVERRIDE_PTR( TexCoord2f ) |
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GL2_OVERRIDE_PTR( MultiTexCoord2f ) |
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GL2_OVERRIDE_PTR( ShadeModel ) |
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GL2_OVERRIDE_PTR( DrawBuffer ) |
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GL2_OVERRIDE_PTR( AlphaFunc ) |
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GL2_OVERRIDE_PTR( Fogf ) |
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GL2_OVERRIDE_PTR( Fogfv ) |
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GL2_OVERRIDE_PTR( Hint ) |
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GL2_STUB( Hint ) // fog
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GL2_OVERRIDE_PTR( Begin ) |
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GL2_OVERRIDE_PTR( End ) |
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GL2_OVERRIDE_PTR_B( Enable ) |
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@ -847,10 +823,26 @@ void GL2_ShimInstall( void )
@@ -847,10 +823,26 @@ void GL2_ShimInstall( void )
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GL2_OVERRIDE_PTR( LoadIdentity ) |
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GL2_OVERRIDE_PTR( Ortho ) |
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GL2_OVERRIDE_PTR( LoadMatrixf ) |
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GL2_OVERRIDE_PTR( Scalef ) |
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GL2_OVERRIDE_PTR( Translatef ) |
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GL2_STUB( Scalef ) |
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GL2_STUB( Translatef ) |
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GL2_STUB( TexEnvi ) |
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GL2_STUB( TexEnvf ) |
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GL2_STUB( ClientActiveTextureARB ) |
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GL2_STUB( ActiveTextureARB ) |
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GL2_STUB( Fogi ) |
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GL2_STUB( ShadeModel ) |
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#ifdef XASH_GLES |
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_pglDepthRangef = gEngfuncs.GL_GetProcAddress("glDepthRangef"); |
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GL2_STUB( PolygonMode ) |
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GL2_STUB( PointSize ) |
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GL2_OVERRIDE_PTR( DepthRange ) |
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GL2_STUB( DrawBuffer ) |
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#endif |
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if( glConfig.context != CONTEXT_TYPE_GL ) |
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{ |
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GL2_OVERRIDE_PTR_B( TexImage2D ) |
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GL2_OVERRIDE_PTR_B( TexParameteri ) |
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} |
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GL2_OVERRIDE_PTR_B( IsEnabled ) |
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