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engine: platform: sdl: enable ICO support on Win64

pull/2/head
Alibek Omarov 3 years ago
parent
commit
3e23634369
  1. 6
      engine/platform/sdl/vid_sdl.c

6
engine/platform/sdl/vid_sdl.c

@ -598,7 +598,7 @@ void VID_RestoreScreenResolution( void )
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 ) #endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
} }
#if XASH_WIN32 && !XASH_64BIT // ICO support only for Win32 #if XASH_WIN32 // ICO support only for Win32
#include "SDL_syswm.h" #include "SDL_syswm.h"
static void WIN_SetWindowIcon( HICON ico ) static void WIN_SetWindowIcon( HICON ico )
{ {
@ -686,7 +686,7 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
VID_RestoreScreenResolution(); VID_RestoreScreenResolution();
} }
#if XASH_WIN32 && !XASH_64BIT // ICO support only for Win32 #if XASH_WIN32 // ICO support only for Win32
if( FS_FileExists( GI->iconpath, true ) ) if( FS_FileExists( GI->iconpath, true ) )
{ {
HICON ico; HICON ico;
@ -728,7 +728,7 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
} }
} }
#if XASH_WIN32 && !XASH_64BIT // ICO support only for Win32 #if XASH_WIN32 // ICO support only for Win32
if( !iconLoaded ) if( !iconLoaded )
{ {
WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 ) ) ); WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 ) ) );

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